Title Recommendations based on Sydney Prosser

Bill Tench wants to update the FBI's old-fashioned investigative methods by using psychology, which is a bold new idea for the 1970's. Bill and his assistant Holden Ford set out to interview incarcerated serial killers in order to help law enforcement solve ongoing cases. As Bill explains, "How do we get ahead of crazy if we don't know how crazy thinks?"

Hallie Parker and Annie James are identical twins separated at a young age because of their parents' divorce. Unknowingly to their parents, the girls are sent to the same summer camp—where they meet and discover the truth about themselves and plot to switch places. Hallie meets her mother, and Annie meets her father for the first time in years.

Clay Jensen's first love records her last words. He returns home from school to find a strange package with his name on it lying on his porch. Inside he discovers several cassette tapes recorded by Hannah Baker?his classmate and crush?who committed suicide two weeks earlier. Hannah's voice explains that there are thirteen reasons she decided to end her life. Clay is one of them. If he listens, he'll find out why. Clay spends the night crisscrossing his town with Hannah as his guide. He becomes a first-hand witness to Hannah's pain, and learns the truth about himself?a truth he never wanted to face.

Stargirl. From the day she arrives at quiet Mica High in a burst of color and sound, the hallways hum with the murmur of Stargirl, Stargirl. She captures Leo Borlock' s heart with just one smile. She sparks a school-spirit revolution with just one cheer. The students of Mica High are enchanted. At first. Then they turn on her. Stargirl is suddenly shunned for everything that makes her different, and Leo, panicked and desperate with love, urges her to become the very thing that can destroy her: normal.

Three wealthy children's parents are killed in a fire. When they are sent to a distant relative, they find out that he is plotting to kill them and seize their fortune.

A super-secret spy organization recruits an unrefined but promising street kid into the agency's ultra-competitive training program—just as a global threat emerges from a twisted tech genius.

Ten years ago, the mysterious Hell's Gate suddenly materialized in the middle of Tokyo, and the stars of the night sky were obscured in darkness. In their place, new stars emerged, each corresponding to an individual endowed with supernatural abilities. Devoid of emotion and conscience, these powerful killers have come to be known as Contractors.

Jeff Winger thinks he's too cool for school, which is a problem because he just enrolled in community college. Recently disbarred as an attorney and running out of money, Jeff enrolled at Greendale to set himself on a path to redemption, one easy credit at a time. Everyone at Greendale is there because they messed up one way or another, and they've got no choice but to fix their problems together.

While attending a party at James Franco's house, Seth Rogen, Jay Baruchel and many other celebrities are faced with the apocalypse.

Husband and wife Gabe and Adelaide Wilson take their kids to their beach house expecting to unplug and unwind with friends. But as night descends, their serenity turns to tension and chaos when some shocking visitors arrive uninvited.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he's always been so desperate to escape.

Twisted Metal consists of a series of arena-based battles against an increasing number of opponents in increasingly large arenas. These battles culminate in a face-off with the winner of the previous year's competition, Darkside, who drives a large armored car which fires multiple missiles at once. Players can choose one of 12 different vehicles with which to enter combat. Each vehicle has a distinct driver and special move. The controls consist of accelerator, brake, "tight turn" (essentially a handbrake) and turbo on the face buttons, with main weapons and machine gun selection and control on the shoulder buttons. Arenas are populated with weapon pickups to re-supply missile stocks, repair stations for repairing damage to your car, pedestrians, and course stewards armed with either machine guns or missile launchers.

A cryptic message from Bond's past sends him on a trail to uncover a sinister organization. While M battles political forces to keep the secret service alive, Bond peels back the layers of deceit to reveal the terrible truth behind SPECTRE.

Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he's alive—and even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plain-old "human error" are much more likely to kill him first. But Mark isn't ready to give up yet. Drawing on his ingenuity, his engineering skills—and a relentless, dogged refusal to quit—he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him?

A tropical paradise seethes with hidden evil in Far Cry, a cunningly detailed action shooter that pushed the boundaries of combat to shocking new levels. Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island. With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become. Jack encounters an insider within the militia group who reveals the horrific details of the mercenaries' true intentions. He presents Jack with an unsettling choice: battle the deadliest mercenaries, or condemn the human race to a maniac's insidious agenda.