Title Recommendations based on Sydney Prosser

Fight Club

A ticking-time-bomb insomniac and a slippery soap salesman channel primal male aggression into a shocking new form of therapy. Their concept catches on, with underground "fight clubs" forming in every town, until an eccentric gets in the way and ignites an out-of-control spiral toward oblivion.

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Conker's Bad Fur Day

Make Conker drink some Alka-Seltzer to wipe out his hangover. Or activate a slingshot and throw knives to turn Conker into an anvil and drop downward. Or shoot automatic, double-handed guns to activate a The Matrix-inspired slow-motion effect and flip through the air shooting enemies.

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Darker than Black

Ten years ago, the mysterious Hell's Gate suddenly materialized in the middle of Tokyo, and the stars of the night sky were obscured in darkness. In their place, new stars emerged, each corresponding to an individual endowed with supernatural abilities. Devoid of emotion and conscience, these powerful killers have come to be known as Contractors.

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Juno

A young girl named Juno gets herself pregnant and tries to stand on her own, but soon learns a few lessons about being grown up.

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Kingsman: The Secret Service

A super-secret spy organization recruits an unrefined but promising street kid into the agency's ultra-competitive training program—just as a global threat emerges from a twisted tech genius.

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Spectre

A cryptic message from Bond's past sends him on a trail to uncover a sinister organization. While M battles political forces to keep the secret service alive, Bond peels back the layers of deceit to reveal the terrible truth behind SPECTRE.

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Tom Clancy's Splinter Cell

You are Sam Fisher, a highly trained secret operative of the NSA's secret arm: Third Echelon. The world balance is in your hands, as cyber terrorism and international tensions are about to explode into WWIII. Infiltrate terrorists' positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace!

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The Martian

Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he's alive—and even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plain-old "human error" are much more likely to kill him first. But Mark isn't ready to give up yet. Drawing on his ingenuity, his engineering skills—and a relentless, dogged refusal to quit—he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him?

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Far Cry

A tropical paradise seethes with hidden evil in Far Cry, a cunningly detailed action shooter that pushed the boundaries of combat to shocking new levels. Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island. With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become. Jack encounters an insider within the militia group who reveals the horrific details of the mercenaries' true intentions. He presents Jack with an unsettling choice: battle the deadliest mercenaries, or condemn the human race to a maniac's insidious agenda.

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Pacific Rim

When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume humanity's resources for years on end. To combat the giant Kaiju, a special type of weapon was devised: massive robots, called Jaegers, which are controlled simultaneously by two pilots whose minds are locked in a neural bridge. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju. On the verge of defeat, the forces defending mankind have no choice but to turn to two unlikely heroes—washed-up former pilot and an untested trainee—who are teamed to drive a legendary but seemingly obsolete Jaeger from the past. Together, they stand as mankind's last hope against the mounting apocalypse.

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Never Let Me Go

Hailsham seems like a pleasant English boarding school, far from the influences of the city. Its students are well tended and supported, trained in art and literature, and become just the sort of people the world wants them to be. But, curiously, they are taught nothing of the outside world and are allowed little contact with it. Within the grounds of Hailsham, Kathy grows from schoolgirl to young woman, but it's only when she and her friends Ruth and Tommy leave the safe grounds of the school (as they always knew they would) that they realize the full truth of what Hailsham is. Never Let Me Go is a gripping mystery, a beautiful love story, and also a scathing critique of human arrogance and a moral examination of how we treat the vulnerable and different in our society. In exploring the themes of memory and the impact of the past, Ishiguro takes on the idea of a possible future to create his most moving and powerful book to date.

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Me and Earl and the Dying Girl (Revised Edition)

Up until senior year, Greg has maintained total social invisibility. He only has one friend, Earl, and together they spend their time—when not playing video games and avoiding Earl's terrifying brothers— making movies, their own versions of Coppola and Herzog cult classics. Greg would be the first one to tell you his movies are f***ing terrible, but he and Earl don't make them for other people. Until Rachel.Rachel has leukemia, and Greg's mom gets the genius idea that Greg should befriend her. Against his better judgment and despite his extreme awkwardness, he does. When Rachel decides to stop treatment, Greg and Earl must abandon invisibility and make a stand.

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Fallout: New Vegas

Fallout: New Vegas is set in and around a post-apocalyptic retro-futuristic Las Vegas, following the Great War between the U.S., and China as a conventional and nuclear war that occurred on October 22—October 23, 2077, and lasted less than two hours, while causing immense damage and destruction. Before the Great War was the Resource Wars, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed. The city of Las Vegas itself wasn't hit as hard as most of the other districts, with most buildings being left intact as a result. The Hoover Dam supplies free electricity and water to those who control it.

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Aladdin

Princess Jasmine grows tired of being forced to remain in the palace and she sneaks out into the marketplace in disguise where she meets street-urchin Aladdin and the two fall in love, although she may only marry a prince. After being thrown in jail, Aladdin and becomes embroiled in a plot to find a mysterious lamp with which the evil Jafar hopes to rule the land.

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The Golden Compass: His Dark Materials

Lyra is rushing to the cold, far North, where witch clans and armored bears rule. North, where the Gobblers take the children they steal—including her friend Roger. North, where her fearsome uncle Asriel is trying to build a bridge to a parallel world. Can one small girl make a difference in such great and terrible endeavors? This is Lyra: a savage, a schemer, a liar, and as fierce and true a champion as Roger or Asriel could want. But what Lyra doesn't know is that to help on of them will be to betray the other.

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