Title Recommendations based on Neal Caffrey

Scream Queens is set at the house of Kappa Kappa Tau, the top sorority on the campus of Wallace University. Normally, the sorority is focused on parties, dating, and other fun. But now the Kappas are being targeted by a mysterious killer who wears a devil costume. And there just might be a chance that the Red Devil is one of the Kappas themselves.

Breaking Bad is the story of Walter White, a teacher by day, drug kingpin by night. After being diagnosed with terminal lung cancer, the J.P. Wynne High School chemistry teacher turned to the production and sale of methamphetamine to ensure his family's future financial security. Walt's knowledge of chemistry allows him to cook astoundingly pure meth, leading to a rapid—albeit tumultuous—rise in the criminal drug world.

Once Upon a Time uproots every fairytale you've ever held dear and drops them into the darkness that is the real world. (You can thank the Evil Queen and her pesky little curse for that.) Alternating between the characters' current predicament and the fantastical tales of their past, Emma must figure out the town's magical mysteries and break the curse.

Eleanor Shellstrop is living in The Good Place. That's where truly virtuous people go when they die. Which is a little confusing for Eleanor, who lived a selfish, unseemly life. As she quickly realizes, she's accidentally been mistaken for a different Eleanor Shellstrop who helped get innocent people off death row. But as she actively tries to improve herself to stay in the Good Place, she begins to realize she really does have the capacity to change for the better.

Max and her friend Chloe will attempt to uncover the uncomfortable truth behind the mysterious disappearance of fellow student Rachel Amber. At the beginning of the game, Max discovers she has a remarkable power—the ability to rewind time. In Life is Strange, the player has the power to affect the game's narrative and also change the course of history itself.

In The Walking Dead, Sheriff's deputy Rick Grimes awakens from a coma to find a post-apocalyptic world dominated by flesh-eating zombies. He tries his best to keep everybody from dying, or worse, becoming undead. Society has fallen apart, and a cure seems to be out of the question. And with stakes that high, in-fighting is bound to develop among the living. Rick doesn't just have to protect everyone from the walkers; he has to protect them from themselves too.

Friends revolves around Manhattan 20-somethings: Rachel (socialite turned waitress), Monica (neurotic chef who loves her friends), Phoebe (singer, masseuse, and free spirit), Chandler (could he BE any funnier?), Joey (lover of women and sandwiches), and Ross (the butt of most of their jokes).

Death is the main attraction in Deadman Wonderland. Ganta is the only survivor after a mysterious man in red slaughters a classroom full of teenagers. He's framed for the carnage, sentenced to die, and locked away in the most twisted prison ever built: Deadman Wonderland. And then it gets worse. At Deadman Wonderland, convicts are forced into brutal deathmatches for the amusement of the masses, the cheers of the crowd drowning out the screams of the dismembered.

Having seen the future, time-traveling rogue Rip Hunter is tasked with assembling a disparate group of both heroes and villains. Not only is the planet at stake, but all of time itself. Can this ragtag team defeat an immortal threat unlike anything they have ever known?

Hellsing tells the story of Integra, a vampire hunter who is defending England and its people from an invasion of undead Nazis. And robo-vampires. And Catholic super-priests. It's World War III, and Integra's right in the middle of it. Hellsing is the organization that's best equipped to deal with these threats, and the Queen and her government are depending on Integra to keep the country safe.

The most dangerous former operative of the CIA is drawn out of hiding to uncover hidden truths about his past.

Twelve-year-old Gon Freecss one day discovers that the father he had always been told was dead was alive and well. His Father is a Hunter? a member of society's elite with a license to go anywhere or do almost anything. Gon, determined to follow in his father's footsteps, decides to take the Hunter Examination and eventually find his father to prove himself as a Hunter in his own right. But on the way, he learns that there is more to becoming a Hunter than previously thought.

Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he's alive—and even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plain-old "human error" are much more likely to kill him first. But Mark isn't ready to give up yet. Drawing on his ingenuity, his engineering skills—and a relentless, dogged refusal to quit—he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him?

Young princess Anna of Arendelle dreams about finding true love at her sister Elsa's coronation. Fate takes her on a dangerous journey in an attempt to end the eternal winter that has fallen over the kingdom. She's accompanied by ice delivery man Kristoff, his reindeer Sven, and snowman Olaf. On an adventure where she will find out what friendship, courage, family, and true love really means.

Along with his Captain James T. Kirk and the rest of his crew, Mr. Spock is in the midst of a five-year mission exploring the final frontier and "boldly going where no man has gone before." Spock's Vulcan heritage leads him to suppress his emotions and let logic lead his life. This is especially helpful in his role as advisor to Captain Kirk, who has a tendency to dive into situations without thinking them through.