Title Recommendations based on Tiffany Aching

The Grand Budapest Hotel tells of a legendary concierge at a famous European hotel between the wars and his friendship with a young employee who becomes his trusted protege.

A family loaded with quirky, colorful characters piles into an old van and road trips to California for little Olive to compete in a beauty pageant.

Mikado Ryugamine grew up in an ordinary town, with an ordinary life. Now he's living in the Ikekuburo district of Tokyo, where he is attending high school. Ikekuburo, however, has adventure—and danger—lurking around every corner. From men who can fling vending machines to cursed swords to a supposedly headless biker riding around, the city is a far cry from his quiet hometown. Plus, there's Dollars, the mysterious new gang that no one seems to know too much about.

The essentially bankrupt Charlie Kelly spends most of his time drinking with "The Gang," his group of friends: Frank, Dennis, Dee, and Mac. They are all co-owners of Paddy's Pub, a scummy Philadelphia bar. It's not a very successful business, but at least it's a place for them to hang out and drink for free. Frank, who is old enough to be everyone's father, knows how to plan a good con and often takes the lead role in planning hustles to help them get by financially.

Kagome Higurashi lives in present-day Tokyo, with her large and quirky family. While Kagome wishes her younger brother would be more mature and her grandfather would stop giving her strange artifacts as presents, she's happy with her life. Until, that is, fate decides to intervene. After being dragged down an old well on her family's shrine by a centipede demon, Kagome ends up hundreds of years in the past, in a world where violence is common and demons roam the land.

Satoru Fujinuma is a struggling manga artist who has the ability to turn back time and prevent deaths. When his mother is killed he turns back time to solve the mystery, but ends up back in elementary school, just before the disappearance of his classmate Kayo.

Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and finding secrets along the way.

After her mother died, Tohru Honda didn't have a place to live. Another family invited her to stay with them in exchange for doing household chores. She finds the Sohma family most unusual. When family members are hugged by the opposite sex, they turn into the animals from the Chinese zodiac. Tohru also has to tread carefully to avoid the wrath of the mysterious Akito, the head of the Sohma family who doesn't seem to appreciate Tohru digging into his family's secrets.

Kageyama Shigeo (a.k.a. "Mob") is a 8th grader with psychic abilities. He could bend spoons and lift objects with his mind from a young age, but he slowly began to withhold from using his abilities in public due to the negative attention he kept receiving. Now, the only thing he wants is to become friends with a girl in his class, Tsubomi. With his psychic "mentor" (who has no psychic powers), he continues his daily life, attempting to realize his purpose in life.

When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume humanity's resources for years on end. To combat the giant Kaiju, a special type of weapon was devised: massive robots, called Jaegers, which are controlled simultaneously by two pilots whose minds are locked in a neural bridge. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju. On the verge of defeat, the forces defending mankind have no choice but to turn to two unlikely heroes—washed-up former pilot and an untested trainee—who are teamed to drive a legendary but seemingly obsolete Jaeger from the past. Together, they stand as mankind's last hope against the mounting apocalypse.

Assassin's Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.

Freaks and Geeks, set in a suburban high school in the 1980s, is a tale of two groups: the "freaks" and the "geeks." Linsey Weir is caught in the middle, as a star member of the Mathletes at McKinley High School before she started to associate with the "freaks." She sums up her dilemma: "All my new friends think I'm some goody-two-shoes, and all my old friends think I'm throwing my life away. What the hell am I supposed to do?"

Annalise Keating is the professor of Criminal Law 100—better known as? yep, How To Get Away With Murder. She's also one of the most intimidating and in-demand defense lawyers in Pennsylvania that often takes on unsavory clients. When a case hits too close home, it may even lead to someone under her same roof. Annalise wants to protect the people she cares about just as much as she wants to win any court case, but when the two intersect, it's not always clear which she'll choose.

Twenty years after a mutated fungus started turning people all over the world into deadly zombies, humans become an endangered species. Joel, a Texan in his forties with the "emotional range of a teaspoon" (to quote Hermione from Harry Potter), finds himself responsible with the safety of a fourteen year old girl named Ellie whom he must smuggle to a militia group called the Fireflies. And as if the infected aren't enough of a hassle, they also have to deal with the authorities who wouldn't let them leave the quarantine zone, as well as other survivors capable of killing anyone who might have something useful in their backpacks.

Psych chronicles the exploits of Shawn Spencer, who claims to use psychic powers to solve mysteries. He enjoys fooling his colleagues into believing in his "gift." Gus is an excellent partner in crime for Shawn, because he's generally up for an adventure (after a little convincing) but level-headed enough to keep things from getting too out of hand.