Title Recommendations based on DEATH
The journey of Manolo, a young man who is torn between fulfilling the expectations of his family and following his heart. Before choosing which path to follow, he embarks on an incredible adventure that spans three fantastical worlds where he must face his greatest fears.
Kvothe has talked to Gods, loved women, and written songs that make the minstrels weep. You may have heard of him. His story is a tale of sorrow, a tale of survival, a tale of one man's search for meaning in his universe, and how that search, and the indomitable will that drove it, gave birth to a legend.
Lyra is rushing to the cold, far North, where witch clans and armored bears rule. North, where the Gobblers take the children they steal—including her friend Roger. North, where her fearsome uncle Asriel is trying to build a bridge to a parallel world. Can one small girl make a difference in such great and terrible endeavors? This is Lyra: a savage, a schemer, a liar, and as fierce and true a champion as Roger or Asriel could want. But what Lyra doesn't know is that to help on of them will be to betray the other.
XCOM: Enemy Unknown will place you in control of a secret paramilitary organization called XCOM. As the XCOM commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics. You will control the fate of the human race through researching alien technologies, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle.
Set in Italy during World War II, this is the story of the incomparable, malingering bombardier, Yossarian, a hero who is furious because thousands of people he has never met are trying to kill him. But his real problem is not the enemy—it is his own army, which keeps increasing the number of missions the men must fly to complete their service. Yet if Yossarian makes any attempt to excuse himself from the perilous missions he's assigned, he'll be in violation of Catch-22, a hilariously sinister bureaucratic rule: a man is considered insane if he willingly continues to fly dangerous combat missions, but if he makes a formal request to be removed from duty, he is proven sane and therefore ineligible to be relieved.
In the future when technological enhancements and robotics are a way of life, Major Motoko Kusanagi and Section 9 take care of the jobs that are too difficult for the police. Section 9 employs hackers, sharpshooters, detectives and cyborgs all in an effort to thwart cyber criminals and their plans to attack the innocent.
In West Baltimore, neighborhoods are tough and filled with gangs and guns. There, it's play or get played. Stringer Bell and his childhood friend Avon Barksdale have turned a once-modest drug-dealing ring into a drug empire. But they can't shake pesky detective Jimmy McNulty's operation, which is slowly but surely building a case against them. That is, if other gangs don't get to them first.
After a failed swindle, two con-men end up with a map to El Dorado, the fabled "city of gold," and an unintended trip to the New World. Much to their surprise, the map does lead the pair to the mythical city, where the startled inhabitants promptly begin to worship them as gods. The only question is, do they take the worshipful natives for all they're worth, or is there a bit more to El Dorado than riches?
Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.
After being held prisoner for years, Artemis Fowl's father has finally come home. He is a new man—an honest man, much to Artemis's horror. He makes his son promise to give up his life of crime, and Artemis has to go along with it. But not until he has completed one last scheme.Artemis has constructed a super-computer from stolen fairy technology. Called the C Cube, it will render all existing human technology obsolete. He arranges a meeting with a powerful Chicago businessman, Jon Spiro, to broker a deal for the C Cube. But Spiro springs a trap—he steals the C Cube and mortally injures Butler. Artemis knows his only hope of saving his loyal bodyguard is to employ fairy magic; so once again he must contact his old rival, Captain Holly Short of the LEPrecon fairy police. It is going to take a miracle to save Butler, and Artemis's luck may just run out. . .
Seconds before the Earth is demolished to make way for a galactic freeway, Arthur Dent is plucked off the planet by his friend Ford Prefect, a researcher for the revised edition of The Hitchhiker's Guide to the Galaxy who, for the last fifteen years, has been posing as an out-of-work actor. Together this dynamic pair begin a journey through space aided by quotes from The Hitchhiker's Guide ("A towel is about the most massively useful thing an interstellar hitchhiker can have") and a galaxy-full of fellow travelers: Zaphod Beeblebrox—the two-headed, three-armed ex-hippie and totally out-to-lunch president of the galaxy; Trillian, Zaphod's girlfriend (formally Tricia McMillan), whom Arthur tried to pick up at a cocktail party once upon a time zone; Marvin, a paranoid, brilliant, and chronically depressed robot; Veet Voojagig, a former graduate student who is obsessed with the disappearance of all the ballpoint pens he bought over the years. Where are these pens? Why are we born? Why do we die? Why do we spend so much time between wearing digital watches? For all the answers stick your thumb to the stars. And don't forget to bring a towel!
Sal Paradise and Dean Moriarty roam the country in a quest for self-knowledge and experience. Kerouac's classic novel of freedom and longing defined what it meant to be "Beat" and has inspired every generation since its initial publication more than fifty years ago. Kerouac's love of America, his compassion for humanity, and his sense of language as jazz combine to make On the Road an inspirational work of lasting importance.
Slayers follows the adventures of teenage sorceress Lina Inverse and her companions as they journey through their world. Using powerful magic and swordsmanship they battle overreaching wizards, demons seeking to destroy the world, dark lords, and the occasional hapless gang of bandits.
The Vision of Escaflowne follows a teenage high school girl named Hitomi, who finds herself pulled from Earth to the planet Gaea when a boy named Van appears on the high school track while battling a dragon. In Gaea, she is caught in the middle of a war as the Zaibach Empire attempts to take over Gaea. Van, with aid from Allen, commands his mystical mech Escaflowne in the struggle to stop the Zaibach Empire. Hitomi's fortune telling powers blossom in Gaea as she becomes the key to awakening Escaflowne and to stopping Zaibach's plans.
Spec Ops: The Line's emotional narrative unfolds within the destroyed opulence of Dubai. Once a playground for the world's wealthiest elite, now Dubai has been reclaimed by Mother Nature, buried underneath the most devastating sandstorm ever recorded. Spec Ops: The Line allows gamers to play as Captain Martin Walker, leader of an elite Delta Force team ordered to infiltrate the treacherous region and bring home U.S. Army Colonel John Konrad.