Title Recommendations based on Terry Jeffords

It's 1996 in a town called Boring, Oregon, where high school misfits in the AV and drama clubs brave the ups and downs of teenage emotions in the VHS era.

The essentially bankrupt Charlie Kelly spends most of his time drinking with "The Gang," his group of friends: Frank, Dennis, Dee, and Mac. They are all co-owners of Paddy's Pub, a scummy Philadelphia bar. It's not a very successful business, but at least it's a place for them to hang out and drink for free. Frank, who is old enough to be everyone's father, knows how to plan a good con and often takes the lead role in planning hustles to help them get by financially.

A burger-loving hit man, his philosophical partner, a drug-addled gangster's moll and a washed-up boxer converge in this dark crime caper. Their adventures unfurl in three stories that ingeniously trip back and forth in time.

A teen navigates the complexities of high school, family and her sexuality while dealing with new superpowers. Based on Charles Forsman's graphic novel.

Nanami was just a normal high school girl down on her luck until a stranger's lips marked her as the new Land God and turned her world upside down. Now, she's figuring out the duties of a deity with the help of Tomoe, a reformed fox demon who reluctantly becomes her familiar in a contract sealed with a kiss. The new responsibilities—and boys—are a lot to handle, like the crow demon masquerading as a gorgeous pop idol and the adorable snake spirit who's chosen the newly minted god to be his bride. As the headstrong Tomoe tries to whip her into shape, Nanami finds that love just might have cute, pointed fox ears. With romance in the air, will the human deity be able to prove herself worthy of her new title?

The former World Heavyweight Champion Rocky Balboa serves as a trainer and mentor to Adonis Johnson, the son of his late friend and former rival Apollo Creed.

Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.

Breaking Bad is the story of Walter White, a teacher by day, drug kingpin by night. After being diagnosed with terminal lung cancer, the J.P. Wynne High School chemistry teacher turned to the production and sale of methamphetamine to ensure his family's future financial security. Walt's knowledge of chemistry allows him to cook astoundingly pure meth, leading to a rapid—albeit tumultuous—rise in the criminal drug world.

A killer known as Ghostface begins killing off teenagers. As the body count begins rising, one girl and her friends find themselves contemplating the "Rules" of horror films as they find themselves living in a real-life one.

Miles "Pudge" Halter is abandoning his safe-okay, boring-life. Fascinated by the last words of famous people, Pudge leaves for boarding school to seek what a dying Rabelais called the "Great Perhaps." Pudge becomes encircled by friends whose lives are everything but safe and boring. Their nucleus is razor-sharp, sexy, and self-destructive Alaska, who has perfected the arts of pranking and evading school rules. Pudge falls impossibly in love. When tragedy strikes the close-knit group, it is only in coming face-to-face with death that Pudge discovers the value of living and loving unconditionally.

Jamal Malik is an impoverished Indian teen who becomes a contestant on the Hindi version of "Who Wants to Be a Millionaire?" But, after he wins, he is suspected of cheating.

Victor Frankenstein was a mad scientist who robbed graveyards and claimed to have brought a corpse to life. After his death, Victor's great-grandson—neurosurgeon Frederick Frankenstein—inherits the scientist's estate in Transylvania. After discovering the book, "How I Did it," Frederick begins to create his own living monster.

Jack Torrance accepts a caretaker job at the Overlook Hotel, where he, along with his wife Wendy and their son Danny, must live isolated from the rest of the world for the winter. But they aren't prepared for the madness that lurks within.

In a futuristic yet feudal Japan, it is said that the one who wields the Number 1 headband is the fiercest fighter in the world and shall possess god-like powers. The only way to obtain the Number 1 headband is to challenge the current wearer of the headband and defeat him in combat. However, only the Number 2 can challenge the Number 1 while anyone can challenge the Number 2 which causes a constant struggle for the Number 2 headband. Now an adult, Afro is the current No. 2 and a master swordsman who travels Japan trying to make his way to the mountain-top keep where Justice awaits. As he makes his way to Justice, he recalls his journey from a frightened young boy to a master samurai.

The Marches are the parents of four daughters: romantic Meg, tempestuous Jo, shy Beth, and ambitious Amy. After Mr. March leaves left the family to serve in the war against the South in the Civil War, Margaret March—who's affectionately called "Marmee" by her family—must do her best to raise her daughters despite their impoverished situation. She instills important values, including about the importance of self-respect. In a time when women are encouraged to marry for money, Marmee tells her daughters, "I'd rather see you poor men's wives, if you were happy, beloved, contented, than queens on thrones, without self-respect and peace."