Title Recommendations based on Wreck-It Ralph

One of the most enduring stories of our time, The Book Thief is just a small story really, about, among other things: a girl, some words, an accordionist, some fanatical Germans, a Jewish fist fighter, and quite a lot of thievery.

In the aftermath of a family tragedy, an aspiring author is torn between love for her childhood friend and the temptation of a mysterious outsider. Trying to escape the ghosts of her past, she is swept away to a house that breathes, bleeds, and remembers.

After discovering that they work at the same company, a gaming crazed otaku and a fujoshi reunite for the first time since middle school. After some post-work drinking sessions they begin dating, but will it be a perfect relationship for the two?

Angel goes to a high school in the afterlife. Physical harm and even death is meaningless to the humans who inhabit this school, as they are already dead, but those who follow the school rules and try to live a normal life in the afterlife are "obliterated," vanishing completely. For an unknown reason, however, this does not seem to apply to Angel, who lives the life of a model student yet continues to exist.

After being held prisoner for years, Artemis Fowl's father has finally come home. He is a new man—an honest man, much to Artemis's horror. He makes his son promise to give up his life of crime, and Artemis has to go along with it. But not until he has completed one last scheme.Artemis has constructed a super-computer from stolen fairy technology. Called the C Cube, it will render all existing human technology obsolete. He arranges a meeting with a powerful Chicago businessman, Jon Spiro, to broker a deal for the C Cube. But Spiro springs a trap—he steals the C Cube and mortally injures Butler. Artemis knows his only hope of saving his loyal bodyguard is to employ fairy magic; so once again he must contact his old rival, Captain Holly Short of the LEPrecon fairy police. It is going to take a miracle to save Butler, and Artemis's luck may just run out. . .

Night In The Woods is an adventure game heavily focused on story, characters and exploration, with some platforming to get around town. Mae's a cat so the roofs and ledges and powerlines are all her playground, and she's not the only one up there by a long shot. You'll also be doing various activities and interacting with the world in different ways, getting to know the townspeople, hanging out with friends, exploring Possum Springs inside and out, and venturing into the surrounding areas.

Hajime Hinata is a new 'Ultimate' student at Hope's Peak Academy. On their first day, Hajime and all of his classmates are taken on a field trip to the mysterious Jabberwock island by their anthropomorphic rabbit teacher, Usami. Usami explains that on this island the students are to have fun together and become friends to gather Hope Fragments. Usami's field trip does not go as planned when Monokuma appears and begins a new Killing Game. Anyone that wants to leave the island must commit a murder and get away with it. If the murderer is successful, he/she is allowed to leave the island, while everyone else is killed. When a murder occurs, the player investigates. After the investigations, a trial commences to determine who the culprit is.

The Amanto, aliens from outer space, have invaded Earth and taken over feudal Japan. As a result, a prohibition on swords has been established, and the samurai of Japan are treated with disregard as a consequence. However one man, Gintoki Sakata, still possesses the heart of the samurai, although from his love of sweets and work as a yorozuya, one might not expect it. Accompanying him in his jack-of-all-trades line of work are Shinpachi Shimura, a boy with glasses and a strong heart, Kagura with her umbrella and seemingly bottomless stomach, as well as Sadaharu, their oversized pet dog.

John and his buddy, Jeremy are emotional criminals who know how to use a woman's hopes and dreams for their own carnal gain. Their modus operandi: crashing weddings. Normally, they meet guests who want to toast the romantic day with a random hook-up. But when John meets Claire, he discovers what true love—and heartache—feels like.

The Mikaelson siblings are the world's original vampires: Klaus, Elijah, and Rebekah. Klaus must take down his prot&?eacute;g&?eacute;, Marcel, who is now in charge of New Orleans, in order to re-take his city.

The USS Enterprise crew explores the furthest reaches of uncharted space, where they encounter a mysterious new enemy who puts them and everything the Federation stands for to the test.

A mysterious Hollywood stuntman who moonlights as a getaway driver seems to be trying to escape his shady past as he falls for his neighbor—whose husband is in prison and who's looking after her child alone. Meanwhile, his garage mechanic boss is trying to set up a race team using gangland money, which implicates our driver as he is to be used as the race team's main driver. Our hero gets more than he bargained for when he meets the man who is married to the woman he loves.

A hard-partying high school senior's philosophy on life changes when he meets the not-so-typical "nice girl."

From her first moment at Merryweather High, Melinda Sordino knows she's an outcast. She busted an end-of-summer party by calling the cops—a major infraction in high-school society. Her old friends won't talk to her, and people she doesn't know glare at her. She retreats into her head, where the lies and hypocrisies of high school stand in stark relief to her own silence, making her all the more mute. But it's not so comfortable in her head, either; there's something banging around in there that she doesn't want to think about. Try as she might to avoid it, it won't go away, until there is a painful confrontation. Once that happens, she can't be silent; she must speak the truth.

Quentin Jacobsen has spent a lifetime loving the magnificent Margo Roth Spiegelman from afar. So when she cracks open a window and climbs back into his life—summoning him for an ingenious campaign of revenge—he follows. When their all-nighter ends and a new day breaks, Margo has disappeared. But Quentin soon learns that there are clues—and they're for him. Embarking on an exhilarating adventure to find her, the closer Quentin gets, the less he sees the girl he thought he knew. John Green crafts a brilliantly funny and moving coming-of-age journey about true friendship and true love.