Title Recommendations based on Tibby Rollins

God of War draws its inspiration from ancient Greek mythology and boasts a heavy emphasis on exploration and battle strategy. Broken into three to four acts, the game also has a strong focus on story-telling and boast tons of magic spells and abilities. God of War equips its hero with a pair of sword-like chain weapons that can grab enemies, perform multi-hit combos, and pull off a variety of different aerial attacks. Slight platforming elements and an energy collection system have been incorporated as well, and players are even able to use certain elements of their fallen enemies as a weapon (re: Medusa's head, for instance, can be used to turn enemies to stone after you've defeated her).

Jeff Winger thinks he's too cool for school, which is a problem because he just enrolled in community college. Recently disbarred as an attorney and running out of money, Jeff enrolled at Greendale to set himself on a path to redemption, one easy credit at a time. Everyone at Greendale is there because they messed up one way or another, and they've got no choice but to fix their problems together.

This rock opera tells the story of one year in the life of a group of bohemians struggling in modern day East Village New York. The story centers around Mark and Roger, two roommates. While a former tragedy has made Roger numb to life, Mark tries to capture it through his attempts to make a film. In the year that follows, the group deals with love, loss, AIDS, and modern day life.

In 1926, Newt Scamander arrives at the Magical Congress of the United States of America with a magically expanded briefcase, which houses a number of dangerous creatures and their habitats. When the creatures escape from the briefcase, it sends the American wizarding authorities after Newt, and threatens to strain even further the state of magical and non-magical relations.

Outlander is the story of Claire Randall, who accidentally activated some magical standing stones in the Scottish Highlands and found herself transported back to the 18th century, just before the Jacobite rebellion. She is married to Frank Randall, but he is back in the 20th century. Although Claire is trying to get back to him, she can't help growing attached to a young Scotsman named Jamie.

In World War II Casablanca, Rick Blaine, exiled American and former freedom fighter, runs the most popular nightspot in town. The cynical lone wolf Blaine comes into the possession of two valuable letters of transit. When Nazi Major Strasser arrives in Casablanca, the sycophantic police Captain Renault does what he can to please him, including detaining a Czechoslovak underground leader Victor Laszlo. Much to Rick's surprise, Lazslo arrives with Ilsa, Rick's one time love. Rick is very bitter towards Ilsa, who ran out on him in Paris. But when he learns she had good reason to leave, they plan to run off together again using the letters of transit. Well, that was their original plan.

Lyra is rushing to the cold, far North, where witch clans and armored bears rule. North, where the Gobblers take the children they steal—including her friend Roger. North, where her fearsome uncle Asriel is trying to build a bridge to a parallel world. Can one small girl make a difference in such great and terrible endeavors? This is Lyra: a savage, a schemer, a liar, and as fierce and true a champion as Roger or Asriel could want. But what Lyra doesn't know is that to help on of them will be to betray the other.

Caroline Channing finds herself living in Williamsburg, Brooklyn, after her father's fall from grace. Martin Channing, it turns out, was at the top of a sinister ponzi scheme, and as a result he's lost all of his money and been thrown in jail. This means that Caroline had to take a big step down: she moved to Brooklyn. The horror! Thankfully, Caroline befriends Max Black, who educates her on the rules of the gutter.

With special powers of hearing others' thoughts, Sookie Stackhouse stays appraised of everything happening around her including supernatural gatherings, freak accidents, and vampire attacks. But sometimes she just wants to tune out the noise..

The culinary competition series that gives talented kids between the ages of 8 and 13 the chance to showcase their culinary abilities and passion for food through a series of delicious challenges. Celebrated food experts coach and encourage the promising hopefuls to cook like pros and teach them the tricks of the trade along the way.

Determined to prove herself, Officer Judy Hopps, the first bunny on Zootopia's police force, jumps at the chance to crack her first case—even if it means partnering with scam-artist fox Nick Wilde to solve the mystery.

An American classic in which a manipulative woman and a roguish man carry on a turbulent love affair in the American south during the Civil War and Reconstruction.

Samantha's life is going downhill fast. She has a crush on the most popular boy in school, but the geekiest boy in school has a crush on her. Her sister's getting married, and with all the excitement the rest of her family forgets her sixteenth birthday!

Theodore Finch is fascinated by death. Every day he thinks of ways he might kill himself, but every day he also searches for—and manages to find—something to keep him here, and alive, and awake. Violet Markey lives for the future, counting the days until graduation, when she can escape her small Indiana town and her aching grief in the wake of her sister's recent death. When Finch and Violet meet on the ledge of the bell tower at school—six stories above the ground—it's unclear who saves whom. Soon it's only with Violet that Finch can be himself. And it's only with Finch that Violet can forget to count away the days and start living them. But as Violet's world grows, Finch's begins to shrink.

Heavy Rain is a cinematic psychological thriller. Dealing with a range of adult themes, the game revolves around a sophisticated plot and strong narrative threads that explore a complex moral proposition. You assume the role of multiple characters with very different backgrounds, motivations, and skills in a world where each player decision affects what will follow.