Title Recommendations based on Marla Singer

Each day, two kindhearted suburban stepbrothers on summer vacation embark on some grand new project, which annoys their controlling sister, Candace, who tries to bust them. Meanwhile, their pet platypus plots against evil Dr. Doofenshmirtz.

Hailsham seems like a pleasant English boarding school, far from the influences of the city. Its students are well tended and supported, trained in art and literature, and become just the sort of people the world wants them to be. But, curiously, they are taught nothing of the outside world and are allowed little contact with it. Within the grounds of Hailsham, Kathy grows from schoolgirl to young woman, but it's only when she and her friends Ruth and Tommy leave the safe grounds of the school (as they always knew they would) that they realize the full truth of what Hailsham is. Never Let Me Go is a gripping mystery, a beautiful love story, and also a scathing critique of human arrogance and a moral examination of how we treat the vulnerable and different in our society. In exploring the themes of memory and the impact of the past, Ishiguro takes on the idea of a possible future to create his most moving and powerful book to date.

A young girl named Juno gets herself pregnant and tries to stand on her own, but soon learns a few lessons about being grown up.

First year high school student Sakamoto isn't just cool, he's the coolest! Almost immediately after starting school, he began attracting everyone's attention. The girls love him, and most of the boys resent him. There's even a boy in the class who works as a model, but who is constantly upstaged by Sakamoto. No matter what tricks the other boys try to play on him, Sakamoto always manages to foil them with ease and grace. Though Sakamoto may seem cool and aloof, he helps others when asked, such as in the case of the boy in his class who was being constantly bullied. No matter what difficulties Sakamoto encounters, he moves through his high school life with confidence and class.

The essentially bankrupt Charlie Kelly spends most of his time drinking with "The Gang," his group of friends: Frank, Dennis, Dee, and Mac. They are all co-owners of Paddy's Pub, a scummy Philadelphia bar. It's not a very successful business, but at least it's a place for them to hang out and drink for free. Frank, who is old enough to be everyone's father, knows how to plan a good con and often takes the lead role in planning hustles to help them get by financially.

It's the 1970s, and San Diego super-sexist anchorman Ron Burgundy is the top dog in local TV, but that's all about to change when ambitious reporter Veronica Corningstone arrives as a new employee at his station.

Up until senior year, Greg has maintained total social invisibility. He only has one friend, Earl, and together they spend their time—when not playing video games and avoiding Earl's terrifying brothers— making movies, their own versions of Coppola and Herzog cult classics. Greg would be the first one to tell you his movies are f***ing terrible, but he and Earl don't make them for other people. Until Rachel.Rachel has leukemia, and Greg's mom gets the genius idea that Greg should befriend her. Against his better judgment and despite his extreme awkwardness, he does. When Rachel decides to stop treatment, Greg and Earl must abandon invisibility and make a stand.

Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional cel animation (hand drawn & hand inked!), watercolor backgrounds, and original jazz recordings. Play as Cuphead or Mugman (in single player or co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets. Cuphead is all action, all the time.

Frustrated with babysitting on yet another weekend night, Sarah—a teenager with an active imagination—summons the Goblins from her favourite book Labyrinth to take the baby stepbrother away. When little Toby actually disappears, Sarah must follow him into the world of the fairytale to rescue him from the Goblin King.

Upon being sent to live with relatives in the countryside due to an illness, an emotionally distant adolescent girl becomes obsessed with an abandoned mansion and infatuated with a girl who lives there—a girl who may or may not be real.

Marty and Doc are at it again in this wacky sequel to the 1985 blockbuster as the time-traveling duo head to 2015 to nip some McFly family woes in the bud. But things go awry thanks to bully Biff Tannen and a pesky sports almanac. In a last-ditch attempt to set things straight, Marty finds himself bound for 1955 and face to face with his teenage parents—again.

The Walking Dead: Season One is an episodic interactive drama graphic adventure video game developed and published by Telltale Games. Based on Robert Kirkman's The Walking Dead comic book series, the game consists of five episodes.

The Good Wife features Alicia Florrick, who was a devoted wife to her husband, Peter, a Cook County State's Attorney. She gave up her law career to raise their two children, but Alicia is now back as first-year associate at the law firm Stern, Lockhart & Gardner. With her husband behind bars on a corruption charge, nothing will ever go back to normal.

The Marches are the parents of four daughters: romantic Meg, tempestuous Jo, shy Beth, and ambitious Amy. After Mr. March leaves left the family to serve in the war against the South in the Civil War, Margaret March—who's affectionately called "Marmee" by her family—must do her best to raise her daughters despite their impoverished situation. She instills important values, including about the importance of self-respect. In a time when women are encouraged to marry for money, Marmee tells her daughters, "I'd rather see you poor men's wives, if you were happy, beloved, contented, than queens on thrones, without self-respect and peace."

From her first moment at Merryweather High, Melinda Sordino knows she's an outcast. She busted an end-of-summer party by calling the cops—a major infraction in high-school society. Her old friends won't talk to her, and people she doesn't know glare at her. She retreats into her head, where the lies and hypocrisies of high school stand in stark relief to her own silence, making her all the more mute. But it's not so comfortable in her head, either; there's something banging around in there that she doesn't want to think about. Try as she might to avoid it, it won't go away, until there is a painful confrontation. Once that happens, she can't be silent; she must speak the truth.