Title Recommendations based on Frank Abagnale, Jr.

As the son of a Viking leader on the cusp of manhood, shy Hiccup Horrendous Haddock III faces a rite of passage: he must kill a dragon to prove his warrior mettle. But after downing a feared dragon, he realizes that he no longer wants to destroy it, and instead befriends the beast—which he names Toothless—much to the chagrin of his warrior father.

Dom Cobb, a skilled thief who commits corporate espionage by infiltrating the subconscious of his targets, is offered a chance to regain his old life as payment for a task considered to be impossible: "inception", the implantation of another person's idea into a target's subconscious.

Westworld revolves around a futuristic theme park staffed by robots that help guests live out their fantasies. The park breaks down, however, and two guests taking a Wild West adventure find themselves stalked by a gun-slinging android.

The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command. Winston Smith toes the Party line, rewriting history to satisfy the demands of the Ministry of Truth. With each lie he writes, Winston grows to hate the Party that seeks power for its own sake and persecutes those who dare to commit thoughtcrimes. But as he starts to think for himself, Winston can't escape the fact that Big Brother is always watching.

This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.

Animal Crossing is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet. Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and more.

In World War II Casablanca, Rick Blaine, exiled American and former freedom fighter, runs the most popular nightspot in town. The cynical lone wolf Blaine comes into the possession of two valuable letters of transit. When Nazi Major Strasser arrives in Casablanca, the sycophantic police Captain Renault does what he can to please him, including detaining a Czechoslovak underground leader Victor Laszlo. Much to Rick's surprise, Lazslo arrives with Ilsa, Rick's one time love. Rick is very bitter towards Ilsa, who ran out on him in Paris. But when he learns she had good reason to leave, they plan to run off together again using the letters of transit. Well, that was their original plan.

D has been hired to track down Meier Link, a notoriously powerful vampire who has abducted a woman, Charlotte Elbourne. D's orders are strict—find Charlotte, at any cost. For the first time, D faces serious competition. The Markus Brothers, a family of Vampire Hunters, were hired for the same bounty. D Must intercept Meier and conquer hostile forces on all sides in a deadly race against time.

Metal Gear revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world. The player must navigate the main character, a military operative codenamed Solid Snake, through various locations, while avoiding visual contact and direct confrontation with patrolling guards. If the player is seen, the game enters the "Alert Mode." In this situation, Snake must escape from enemy's sight in order to resume infiltration. The player starts the game unarmed, but eventually acquires firearms such as a Beretta 92F and an M79 grenade launcher, as well as explosives such as remote control missiles and landmines. Weapons can not only be used to kill enemies, but also to clear obstacles such as hollow walls and electrified floors. Snake can also use his fists to punch and defeat patrolling enemies. Occasionally, if the player defeats a guard with punches without alerting anyone, the defeated guard will yield a single unit of rations or an ammo box that can be picked up. In addition to enemy guards, the player will also be confronted by mercenaries who will challenge the player to combat, serving as the boss characters.

Dr. Indiana Jones, the tweed-suited professor who just happens to be a celebrated archaeologist, has been hired by the government to locate the legendary Ark of the Covenant. But he finds himself up against the entire Nazi regime.

Sixteen-year-old Jacob has discovered a powerful new ability, and soon he's diving through history to rescue his peculiar companions from a heavily guarded fortress. Accompanying Jacob on his journey are Emma Bloom, a girl with fire at her fingertips, and Addison MacHenry, a dog with a nose for sniffing out lost children. They'll travel from modern-day London to the labyrinthine alleys of Devil's Acre, the most wretched slum in all of Victorian England. It's a place where the fate of peculiar children everywhere will be decided once and for all.

Stargirl. From the day she arrives at quiet Mica High in a burst of color and sound, the hallways hum with the murmur of Stargirl, Stargirl. She captures Leo Borlock' s heart with just one smile. She sparks a school-spirit revolution with just one cheer. The students of Mica High are enchanted. At first. Then they turn on her. Stargirl is suddenly shunned for everything that makes her different, and Leo, panicked and desperate with love, urges her to become the very thing that can destroy her: normal.

A ticking-time-bomb insomniac and a slippery soap salesman channel primal male aggression into a shocking new form of therapy. Their concept catches on, with underground "fight clubs" forming in every town, until an eccentric gets in the way and ignites an out-of-control spiral toward oblivion.

A group of male friends become obsessed with five mysterious sisters who are sheltered by their strict, religious parents.

Rue Bennett's challenges run deep. With anxiety and a drug habit, she's been overprescribed and under-supervised her entire life. For Rue, drugs have always been linked to self-medicating some sort of pain. If she's going to really flourish into the person she's meant to be, she'll have to tend to those underlying wounds first.