• The Room
    0

    The Room presents the player with a series of strange boxes that have a number of physical mechanisms on them. The player is challenged to figure out how to open each one—typically by undoing a series of locks—to access another puzzle box within it. The game uses a variety of motions enabled by mobile device touchscreens to simulate actions in real life, such as looking around the device, turning keys, and activating switches. Through the game, a story involving the research of an unnamed person into the fifth Classical Element, "Null," which is described in notes found through the various box puzzles.

    • game
    • 2012
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