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In 1950s Australia, beautiful, talented dressmaker Tilly returns to her tiny hometown to right wrongs from her past. As she tries to reconcile with her mother, she starts to fall in love while transforming the fashion of the town.

Adrift after her sister Bailey's sudden death, Lennie finds herself torn between quiet, seductive Toby—Bailey's boyfriend who shares her grief—and Joe, the new boy in town who bursts with life and musical genius. Each offers Lennie something she desperately needs. Though she knows if the two of them collide her whole world will explode. Join Lennie on this heartbreaking and hilarious journey of profound sorrow and mad love, as she makes colossal mistakes and colossal discoveries, as she traipses through band rooms and forest bedrooms and ultimately right into your heart. As much a celebration of love as a poignant portrait of loss, Lennie's struggle to sort her own melody out of the noise around her is always honest, often uproarious, and absolutely unforgettable.

A Victorian surgeon rescues a heavily disfigured man being mistreated by his "owner" as a side-show freak. Behind his monstrous facade, there is revealed a person of great intelligence and sensitivity.

Fred Flinstone and his wife Wilma live in Bedrock when dinosaured still roamed the earth. Fred has a job at a quarry to pay the bills, but his real passion is outside of work: his wife Wilma and best friend Barney.

In order to avoid a jail sentence, Sean Boswell heads to Tokyo to live with his military father. In a low-rent section of the city, Shaun gets caught up in the underground world of drift racing.

A hip and happenin' all girl rock group head to LA to claim lead-singer Kelly's inheritance and make it (and make it) in LA. Soon the girls fall into a morass of drugs and deceit as their recording success soars. It takes several tragedies to make them stop and think... but is it too late?

The Witcher gives the game's universe and characters credibility, authority and exceptional cohesiveness. In this harsh fantasy world abstract, absolute and unconditional ideas such as 'Good' and 'Evil' written in upper case letters do not exist. While moral good exists, the protagonist will often only have a choice between two evils, deciding on the path which he regards as the lesser evil of the two. The game also features an innovative, time delayed decision-consequence system, prodding players to make their decisions seriously and with thought.

After discovering her boyfriend is married, Carly soon meets the wife he's been cheating on. And when yet another affair is discovered, all three women team up to plot mutual revenge on the three-timing SOB.

A mentally challenged girl proves herself to be every bit as capable as her "perfect" sister when she moves into an apartment and begins going to college.

Meet Harold Fry, recently retired. He lives in a small English village with his wife, Maureen, who seems irritated by almost everything he does, even down to how he butters his toast. Little differentiates one day from the next. Then one morning the mail arrives, and within the stack of quotidian minutiae is a letter addressed to Harold in a shaky scrawl from a woman he hasn't seen or heard from in twenty years. Queenie Hennessy is in hospice and is writing to say goodbye. Harold pens a quick reply and, leaving Maureen to her chores, heads to the corner mailbox. But then, as happens in the very best works of fiction, Harold has a chance encounter, one that convinces him that he absolutely must deliver his message to Queenie in person. And thus begins the unlikely pilgrimage at the heart of Rachel Joyce's remarkable debut. Harold Fry is determined to walk six hundred miles from Kingsbridge to the hospice in Berwick-upon-Tweed because, he believes, as long as he walks, Queenie Hennessey will live.