« Return to all search results
Title Search Results

Before DragonSpell, on a different continent and a different time, a young emerlindian’s desperate decision threatens to disrupt the foundation of the world. Tipper has been caring for her family’s estate for years now, ever since her father disappeared, making a living by selling off his famous artwork. Then she learns that three statues she sold were carved from an ancient foundation stone, and the fabric of her reality is crumbling. She must free her father and save the world. But she can’t do it alone. Her ragtag band of adventurers includes Beccaroon, a giant parrot; Bealomondore, an aristocratic young artist; a handsome dragonkeeper prince; the Wizard Fenworth; and the tumanhofer librarian Librettowit. Together they travel through valleys and kingdoms and consort with purveyors of good and agents of evil to find and reunite the missing statues. Will they learn to rely on Wulder’s grace and guidance along the way?Previously released as The Vanishing SculptorFrom the Trade Paperback edition.

Harper, a writer who's about to explode into the mainstream leaves behind his girlfriend Robin and heads to New York City to serve as best man for his friend Lance's wedding. Once there, he reunites with the rest of his college circle.

When the bond Maxine Kiss shares with the demons tattooed on her skin is deliberately severed, the demon hunter is left vulnerable and unprotected. For the first time in ten thousand years, the demons have a taste of freedom. And as the little demons grow more violent and unpredictable, Maxine starts to fear they will lose their minds without her. Reuniting won't be easy, since a greater temptation waits for these hellions: a chance to return to their lives as Reaper Kings, and unleash hell on Earth.

The Screech Owls have come to Ottawa, the capital of Canada, to play in the world’s biggest minor league hockey tournament — more than 500 teams gathering from all over the world! Little does Nish realize, as he befriends the hilarious, daring mascot, that he is about to embark on the most terrifying adventure of his lifetime.

It's Brent Weeks meets China Mieville in this wildly imaginative fantasy adventure featuring high action, elegant writing, and sword and sorcery with a Chinese flare.At the end of The Scroll of Years, the poet Persimmon Gaunt and her husband, the thief Imago Bone, had saved their child from evil forces at the price of trapping him within a pocket dimension. Now they will attempt what seems impossible; they will seek a way to recover their son. Allied with Snow Pine, a scrappy bandit who's also lost her child to the Scroll of Years, Gaunt and Bone awaken the Great Sage, a monkeylike demigod of the East, currently trapped by vaster powers beneath a mountain. The Sage knows of a way to reach the Scroll -- but there is a price. The three must seek the world's greatest treasure and bring it back to him. They must find the worms of the alien Iron Moths, whose cocoons produce the wondrous material ironsilk.And so the rogues join a grand contest waged along three thousand miles of dangerous and alluring trade routes between East and West. For many parties have simultaneously uncovered fragments of the Silk Map, a document pointing the way toward a nest of the Iron Moths. Our heroes tangle with Western treasure hunters, a blind mystic warrior and his homicidal magic carpet, a nomad princess determined to rebuild her father's empire, and a secret society obsessed with guarding the lost paradise where the Moths are found -- even if paradise must be protected by murder.

Ichabod Crane, a Yankee wanderer, arrives in Sleepy Hollow and becomes the new schoolmaster. He meets Katrina Van Tassel, and blissfully fantasizes about how can marry her, ultimately, inherit her father's rich estate. Her suitor Brom Bones, the blacksmith, wants to scare him away and dresses up as the legendary Headless Horseman. During the prank, the real ghost appears and drives Ichabod off

The House of the Dead 4 is a light gun arcade game with a horror theme and the fourth installment of the House of the Dead series of video games, developed by Sega. The game takes place between the events of The House of the Dead 2 and The House of the Dead III, and introduced several new gameplay concepts. Players can control characters James Taylor, from The House of the Dead 2, or Kate Green, a new character to the series. The House of the Dead 4 is the first game to run on the Sega Lindbergh arcade system board. A PlayStation 3 version featuring support for PlayStation Move and the two stages from The House of the Dead 4 Special was released on April 17, 2012 on the PlayStation Network.[1]

“Wow. C. E. Murphy is good. Court intrigue in an alternate Elizabethan-era fantasy world: realpolitik with the sex included.”–Kate Elliott, author of Crown of StarsIn a world where religion has ripped apart the old order, Belinda Primrose is the queen’s secret weapon. The unacknowledged daughter of Lorraine, the first queen to sit on the Aulunian throne, Belinda has been trained as a spy since the age of twelve by her father, Lorraine’s lover and spymaster.Cunning and alluring, fluent in languages and able to take on any persona, Belinda can infiltrate the glittering courts of Echon where her mother’s enemies conspire. She can seduce at will and kill if she must. But Belinda’s spying takes a new twist when her witchlight appears. Now Belinda’s powers are unlike anything Lorraine could have imagined. They can turn an obedient daughter into a rival who understands that anything can be hers, including the wickedly sensual Javier, whose throne Lorraine both covets and fears. But Javier is also witchbreed, a man whose ability rivals Belinda’s own . . . and can be just as dangerous.Amid court intrigue and magic, loyalty and love can lead to more daring passions, as Belinda discovers that power is the ultimate aphrodisiac.“C. E. Murphy vividly reimagines Renaissance Europe as a world both familiar and strange. Filled with intrigue and betrayal, her story is a chess game with six of seven sides, and I look forward to seeing what the next moves are.”–Marie Brennan, author of Warrior and Witch

It's been two years since fifteen-year-old Roberto was kidnapped and forced to work in a German labor camp. After finally escaping, he's made his way back to Italy. Roberto is desperate to return to the safety of his family, but how can he turn his back on the war while so many people are suffering? Roberto joins the resistance movement, and smuggles guns and secret information to rebel fighters. Every mission takes him closer to home, but every mission is even more dangerous than the last. Will Roberto survive and make his way home?

An extraordinary sense of smell gives a crime investigator unique insight into solving mysteries, but his gift takes a toll on his personal life.