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18 teams travel the world to 26 exotic locations trying to be the last team standing to win a million dollars complete with a new host.

A reporter in Iraq might just have the story of a lifetime when he meets Lyn Cassady, a guy who claims to be a former member of the U.S. Army's New Earth Army, a unit that employs paranormal powers in their missions.

A father and his son walk alone through burned America. Nothing moves in the ravaged landscape save the ash on the wind and water. It is cold enough to crack stones, and, when the snow falls it is gray. The sky is dark. Their destination is the warmer south, although they don't know what, if anything, awaits them there.

Rachel Keller must prevent evil Samara from taking possession of her son's soul.

The Elder Scrolls—Daggerfall is the second fantasy RPG from The Elder Scrolls series. The game is situated in a city of Daggerfall and its surrounding areas. The emperor himself asked you, as your friend, to investigate the death of King Lysandus. The whole story is up to you. There is no straight line which you should follow. you have a number of options for character classes and numerous regions filled with cities, towns, and dungeons. Your journey starts on your way to the Kingdom of Daggerfall. Unfortunately your ship is wrecked in a storm and you end up in a small cave with only your bare life. Your first goal becomes to escape, and so your adventure begins. The game has a numerous options how to solve the crisis and numerous differed endings as well.

A retelling of the classic Dickens tale of Ebenezer Scrooge, miser extraordinaire. He is held accountable for his dastardly ways during night-time visitations by the Ghosts of Christmas Past, Present, and future.

At the start of the 19th century, Meriwether Lewis and William Clark embarked on an unprecedented voyage of discovery. Their assignment was to explore the newly acquired Louisiana Territory and record the geography, flora, fauna, and people they encountered along the way. This updated edition of the captains' journals combines historical insight from editor Anthony Brandt with the rich detail of Lewis and Clark's original writing, as well as archival maps and artwork. An enthralling portrait of the unspoiled West, this true-life adventure story is a window to the dawning of America—from encounters with grizzly bears to councils with tribal leaders and perilous mountain crossings.

In the latest installment of The Vampire Chronicles, Anne Rice summons up dazzling worlds to bring us the story of Armand--eternally young, with the face of a Botticelli angel. Armand, who first appeared in all his dark glory more than twenty years ago in the now-classic Interview with the Vampire, the first of The Vampire Chronicles, the novel that established its author worldwide as a magnificent storyteller and creator of magical realms. Now, we go with Armand across the centuries to the Kiev Rus of his boyhood--a ruined city under Mongol dominion--and to ancient Constantinople, where Tartar raiders sell him into slavery. And in a magnificent palazzo in the Venice of the Renaissance we see him emotionally and intellectually in thrall to the great vampire Marius, who masquerades among humankind as a mysterious, reclusive painter and who will bestow upon Armand the gift of vampiric blood. As the novel races to its climax, moving through scenes of luxury and elegance, of ambush, fire, and devil worship to nineteenth-century Paris and today's New Orleans, we see its eternally vulnerable and romantic hero forced to choose between his twilight immortality and the salvation of his immortal soul.

The dying Empire's most cunning and ruthless warlord, Grand Admiral Thrawn, has taken command of the remnants of the Imperial fleet and launched a massive campaign aimed at the New Republic's destruction. Meanwhile, Han Solo and Lando Calrissian race against time to find proof of treason inside the highest Republic Council—only to discover instead a ghostly fleet of warships that could bring doom to their friends and victory to their enemies. Yet most dangerous of all is a new Dark Jedi, risen from the ashes of a shrouded past, consumed by bitterness, and scheming to corrupt Luke Skywalker to the dark side.

The world has acquired a lethal new weapon against X-gene mutants, whose superhuman powers separate them—for better, for worse, forever—from ordinary mortals. Now, for the first time, mutants have a choice: retain their godlike abilities, though their powers may isolate and alienate them, or surrender them and become human. The mutant antibody is called a cure, but its invention may trigger a struggle that destroys every living soul on Earth. As Magneto declares all-out war against humanity and its dreaded cure, the U.S. president mobilizes the military. But it is Charles Xavier and the X-Men who truly must brace for the ultimate battle, for they alone are powerful enough to determine the outcome. Lessons of the past are useless in the coming life-and-death conflict, as new players—mutants possessing unprecedented, unearthly skills— take center stage. With so many joining forces with Magneto's evil Brotherhood, the X-Men will face their ultimate test against an enemy whose forces far outnumber their own. Now, as the world trembles, the Phoenix slowly rises. . .