Title Recommendations based on Emma

Whispers turn into screaming headlines in Earl Ciel Phantomhive's morning paper as word of the dead being resurrected takes society by storm. But when the unsavoury details of the business reach Ciel's ear, he and his superlative butler, Sebastian, book themselves on a luxury liner to look into these alleged miracles and the "Aurora Society" conducting them. As the waters lap and crash all around the vessel, mysterious individuals gather under the banner of the "Phoenix." Ciel and Sebastian may be one step closer to the truth, but have they sealed their fates by conducting an investigation on what could easily become a floating coffin?

Eight friends trapped together on a remote mountain retreat, and they aren't alone. Gripped by dread, with tensions running high, they must fight through their fear if they all hope to make through the night in one piece. Play as each of the eight characters and experience fear like you never have before. Every decision you make in your terrifying search for answers could mean the difference between life and death, but for whom? Your actions alone will decide who survives Until Dawn.

Two brothers, Wirt and Greg, find themselves lost in the Unknown; a strange forest adrift in time. With the help of a wise old Woodsman and a foul-tempered bluebird named Beatrice, Wirt and Greg must travel across this strange land, in hope of finding their way home.

It's 1996 in a town called Boring, Oregon, where high school misfits in the AV and drama clubs brave the ups and downs of teenage emotions in the VHS era.

Uncle Fester has been missing for 25 years. An evil doctor finds out and introduces a fake Fester in an attempt to get the Adams Family's money. The youngest daughter has some doubts about the new uncle Fester, but the fake uncle adapts very well to the strange family. Can the doctor carry out her evil plans and take over the Adams Family's fortune?

A teen navigates the complexities of high school, family and her sexuality while dealing with new superpowers. Based on Charles Forsman's graphic novel.

As the son of a Viking leader on the cusp of manhood, shy Hiccup Horrendous Haddock III faces a rite of passage: he must kill a dragon to prove his warrior mettle. But after downing a feared dragon, he realizes that he no longer wants to destroy it, and instead befriends the beast—which he names Toothless—much to the chagrin of his warrior father.

Selected by the Modern Library as one of the 100 best novels of all time, Slaughterhouse-Five, an American classic, is one of the world's great antiwar books. Centering on the infamous firebombing of Dresden, Billy Pilgrim's odyssey through time reflects the mythic journey of our own fractured lives as we search for meaning in what we fear most.

Criminals abound in the year 2068, and in order to keep crime down, many governments have reinstated the bounty system of the Wild West. Spike Spiegel is one of the best space cowboys around, and he's glad to have partner Jet Black along for Jet's sharpshooting skills and his company. However, when the Bebop starts adding more members to their crew, Spike gets a little irritated, especially when all the new members happen to be the three things he hates most: "kids, animals, and women with attitudes."

Starring the world's most iconic Super Hero, Spider-Man (working title) features the acrobatic abilities, improvisation and web-slinging that the wall-crawler is famous for, while also introducing elements never-before-seen in a Spider-Man game. From traversing with parkour and utilizing the environment, to new combat and blockbuster set pieces, it's Spider-Man unlike any you've played before.

This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.

James Sullivan and Mike Wazowski are monsters, they earn their living scaring children and are the best in the business—even though they're more afraid of the children than they are of them. When a child accidentally enters their world, James and Mike suddenly find that kids are not to be afraid of and they uncover a conspiracy that could threaten all children across the world.

In 1926, Newt Scamander arrives at the Magical Congress of the United States of America with a magically expanded briefcase, which houses a number of dangerous creatures and their habitats. When the creatures escape from the briefcase, it sends the American wizarding authorities after Newt, and threatens to strain even further the state of magical and non-magical relations.

Rue Bennett's challenges run deep. With anxiety and a drug habit, she's been overprescribed and under-supervised her entire life. For Rue, drugs have always been linked to self-medicating some sort of pain. If she's going to really flourish into the person she's meant to be, she'll have to tend to those underlying wounds first.

The fate of the galaxy rests in the hands of bitter rivals. One, James Kirk, is a delinquent, thrill-seeking Iowa farm boy. The other, Spock, a Vulcan, was raised in a logic-based society that rejects all emotion. As fiery instinct clashes with calm reason, their unlikely but powerful partnership is the only thing capable of leading their crew through unimaginable danger—boldly going where no one has gone before.