Title Recommendations based on Ellen Ripley
The war is over, and Violet Evergarden needs a job. Scarred and emotionless, she takes a job as a letter writer to understand herself and her past.
Rue Bennett's challenges run deep. With anxiety and a drug habit, she's been overprescribed and under-supervised her entire life. For Rue, drugs have always been linked to self-medicating some sort of pain. If she's going to really flourish into the person she's meant to be, she'll have to tend to those underlying wounds first.
Frustrated with her thankless office job, Retsuko the Red Panda copes with her daily struggles by belting out death metal karaoke after work.
Detroit: Become Human is an neo-noir thriller. The plot revolves around three androids: Kara, who escapes the factory she was made in to explore her newfound sentience; Connor, whose job it is to hunt down deviant androids like Kara; and Markus, who devotes himself to releasing the androids from servitude. The characters may survive or perish depending on the choices that are made, which serve to shape the story as customised by the player.
Upon being sent to live with relatives in the countryside due to an illness, an emotionally distant adolescent girl becomes obsessed with an abandoned mansion and infatuated with a girl who lives there—a girl who may or may not be real.
Nakajima Atsushi was kicked out of his orphanage, and now he has no place to go and no food. While he is standing by a river, on the brink of starvation, he rescues a man whimsically attempting suicide. That man is Dazai Osamu, and he and his partner Kunikida are members of a very special detective agency. They have supernatural powers and deal with cases that are too dangerous for the police or the military. They're tracking down a tiger that has appeared in the area recently, around the time Atsushi came to the area. The tiger seems to have a connection to Atsushi, and by the time the case is solved, it is clear that Atsushi's future will involve much more of Dazai and the rest of the detectives!
Kousei Arima was a genius pianist until his mother's sudden death took away his ability to play. Each day was dull for Kousei. But, then he meets a violinist named Kaori Miyazono who has an eccentric playing style. Can the heartfelt sounds of the girl's violin lead the boy to play the piano again?
Sam, an 18-year-old on the autism spectrum, takes a funny, yet painful, journey of self-discovery for love and independence and upends his family.
Lucy is a 17-year-old girl, who wants to be a full-fledged mage. One day when visiting Harujion Town, she meets Natsu, a young man who gets sick easily by any type of transportation. But Natsu isn't just any ordinary kid, he's a member of one of the world's most infamous mage guilds: Fairy Tail.
The film revolves around a mysterious girl named ?aclair who appears before Fairy Tail, the world's most notorious wizard's guild. She lost all of her memories, except for the imperative that she must deliver two Phoenix Stones somewhere. The stones may spell the collapse of the magical world, and Natsu, Lucy, and the rest of the Fairy Tail guild are caught up in the intrigue.
A young surgeon with Savant syndrome is recruited into the surgical unit of a prestigious hospital. The question will arise: can a person who doesn't have the ability to relate to people actually save their lives?
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional cel animation (hand drawn & hand inked!), watercolor backgrounds, and original jazz recordings. Play as Cuphead or Mugman (in single player or co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets. Cuphead is all action, all the time.
Following Madoka's rewriting of the universe, sacrificing herself and her happy normal days to save all magical girls from the cruel fate that awaited them by wiping witches out of existence, the despair still manifest into creatures known as nightmares. Magical girl Homura Akemi continues to fight alone in the hope that she will be able to see Madoka smile again.
In the final months of World War II, 14-year-old Seita and his sister Setsuko are orphaned when their mother is killed during an air raid in Kobe, Japan. After a falling out with their aunt, they move into an abandoned bomb shelter. With no surviving relatives and their emergency rations depleted, Seita and Setsuko struggle to survive.
At the tender age of 15, Kuroki Tomoko has already dated dozens and dozens of boys and she's easily the most popular girl around! The only problem is that absolutely none of that is real, and her perfect world exists only via dating games and romance shows. In fact, the sad truth is that she gets tongue tied just talking to people, and throughout middle school she's only had one actual friend. All of which makes Kuroki's entrance into the social pressure cooker of high school a new and special kind of hell. Because while Kuroki desperately wants to be popular, she's actually worse off than she would be if she was completely clueless as to how to go about it. After all, the things that work in "otome" games rarely play out the same way in reality, especially when the self-appointed "leading lady" isn't the paragon she thinks she is. There's not much gain and plenty of pain ahead, but even if it happens again and again, there's always someone else to blame!