Title Recommendations based on Marta Cabrera

Agent Phil Coulson of S.H.I.E.L.D. oversees he secretive government agency handles peacekeeping, intelligence gathering, and the "gifted" humans that keep popping up in a world where Iron Man, Thor, and The Hulk are household names. No matter how exotic the locale, most often they were never really there—not officially, anyway.

When literature student Anastasia Steele goes to interview young entrepreneur Christian Grey, she encounters a man who is beautiful, brilliant, and intimidating. The unworldly, innocent Ana is startled to realize she wants this man and, despite his enigmatic reserve, finds she is desperate to get close to him. Unable to resist Ana's quiet beauty, wit, and independent spirit, Grey admits he wants her, too—but on his own terms. Shocked yet thrilled by Grey's singular erotic tastes, Ana hesitates. For all the trappings of success—his multinational businesses, his vast wealth, his loving family—Grey is a man tormented by demons and consumed by the need to control. When the couple embarks on a daring, passionately physical affair, Ana discovers Christian Grey's secrets and explores her own dark desires. This book is intended for mature audiences.

Teen Wolf features Scott McCall and his high school friends in Beacon Hill, California. Ever since Scott got bitten, he starts turning into a wolf whenever he gets too excited. That would be bad enough, but with dead bodies showing up in the woods around town, it's obvious that Beacon Hills' troubles (and Scott's) weren't just a passing phenomenon.

Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.

Ten years ago, Piper Chapman smuggled drug money for her then-girlfriend and now she has to leave her comfortable life of iPhones and Whole Foods to serve her time. The only thing that would make prison harder would be if that ex-girlfriend was also an inmate in the same prison and—uh oh, looks like she is.

Scrubs follows the lives of J.D. and other medical interns at Sacred Heart teaching hospital. J.D. has a tendency to daydream, which is a bad habit for a doctor working in a fast-paced ward. And on top of that, he is finding that the human body actually makes him a bit squeamish. Demanding Dr. Perry Cox plans to whip J.D. and the other interns into shape, but it's not going to be easy.

A high-stakes online game of dares turns deadly When Vee is picked to be a player in NERVE, an anonymous game of dares broadcast live online, she discovers that the game knows her. They tempt her with prizes taken from her ThisIsMe page and team her up with the perfect boy, sizzling-hot Ian. At first it's exhilarating—Vee and Ian's fans cheer them on to riskier dares with higher stakes. But the game takes a twisted turn when they're directed to a secret location with five other players for the Grand Prize round. Suddenly they're playing all or nothing, with their lives on the line. Just how far will Vee go before she loses NERVE?

Richard Castle is a mystery novel writer. He got famous and rich for his character Derrick Storm, but after killing off Derrick, Castle has no idea what to do next. Luckily (for him, anyway), he's brought in as a consultant for the NYPD when they discover a series of murders that are seemingly based on his novels. Working that one case with Detective Kate Beckett cures his writer's block entirely, giving him a new spark of inspiration.

When Thomas wakes up in the lift, the only thing he can remember is his name. He's surrounded by strangers—boys whose memories are also gone. Outside the towering stone walls that surround them is a limitless, ever-changing maze. It's the only way out—and no one's ever made it through alive. Then a girl arrives. The first girl ever. And the message she delivers is terrifying: Remember. Survive. Run.

Gameplay in Fallout centers around the game world, visiting locations and interacting with the local inhabitants. Occasionally, inhabitants will be immersed in dilemmas which the player may choose to solve in order to acquire karma and experience points. Fallout deviates from most role-playing video games in that it often allows for the player to complete tasks in multiple ways, often choosing solutions that are unconventional or even contrary to the original task, in which case the player may still be rewarded. The player's actions may ultimately dictate the ending of the game, or what future story or gameplay opportunities are available.

In a perfect city, were crime is no more and where everything is monitored, you play as Faith; a courier who transports packages via the open rooftops of the city. These "couriers" are known as runners. Murder has come to this city, and now you are being hunted.

Sonic the Hedgehog is a 2D, side-scrolling platformer, whose gameplay centers around Sonic's ability to run at high speed through levels incorporating springs, slopes, high falls, and loop-the-loops. The levels contain hazards in the form of robots ("badniks" in the Western game manuals) in which Dr. Robotnik has trapped animals. The player must avoid rows of sharp spikes, falling into bottomless pits, being crushed by moving walls or platforms, and drowning (which can be avoided by breathing air bubbles periodically released from vents). Sonic's main attack is his spin, where he curls into a ball and rotates rapidly (damaging enemies and some obstacles). This can be performed by jumping in the air or rolling on the ground.

After the Evil Queen marries the King, she performs a violent coup in which the King is murdered and his daughter, Snow White, is taken captive. Almost a decade later, a grown Snow White is still in the clutches of the Queen. In order to obtain immortality, The Evil Queen needs the heart of Snow White. After Snow escapes the castle, the Queen sends the Huntsman to find her in the Dark Forest.

The Simpsons?is a satire of the American family, and often hits a little too close to home without ever truly stepping over the line (though it certainly comes close). Lampooning everything from nuclear energy to American slob-isms, the show has become a world-wide favorite since its series debut in 1989.

Cath is a Simon Snow fan. Okay, the whole world is a Simon Snow fan, but for Cath, being a fan is her life—and she's really good at it. She and her twin sister, Wren, ensconced themselves in the Simon Snow series when they were just kids; it's what got them through their mother leaving.Reading. Rereading. Hanging out in Simon Snow forums, writing Simon Snow fan fiction, dressing up like the characters for every movie premiere. Cath's sister has mostly grown away from fandom, but Cath can't let go. She doesn't want to.Now that they're going to college, Wren has told Cath she doesn't want to be roommates. Cath is on her own, completely outside of her comfort zone. She's got a surly roommate with a charming, always-around boyfriend, a fiction-writing professor who thinks fan fiction is the end of the civilized world, a handsome classmate who only wants to talk about words. And she can't stop worrying about her dad, who's loving and fragile and has never really been alone. For Cath, the question is: Can she do this? Can she make it without Wren holding her hand? Is she ready to start living her own life? Writing her own stories? Open her heart to someone? Or will she just go on living inside somebody else's fiction?