Title Recommendations based on Jim Hopper

A California high school student plans to escape from her family and small town by going to college in New York—much to the disapproval of wildly loving, deeply opinionated and strong-willed mother.

Written when landing on the moon was still a dream, 2001: A Space Odyssey is a science-fiction classic that has changed the way we look at the stars—and ourselves. On the moon, an enigma is uncovered. So great are the implications that, for the first time, men are sent deep into our solar system. But before they can reach their destination, things begin to go very wrong. From the savannas of Africa at the dawn of mankind to the rings of Saturn at the turn of the 21st century, Arthur C. Clarke takes us on a journey unlike any other. Brilliant, compulsive, and prophetic, and the basis for the immensely influential Stanley Kubrick film, 2001: A Space Odyssey tackles the enduring theme of man's—and technology's—place in the universe and lives on as a landmark achievement in storytelling.

Eleven years ago a horrific fire took Alice's family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release-yet she still bears the heavy psychological burden of that tragic event. With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she'll do better in Wonderland. She always has. She travels there, seeking what the "real" world can't provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland-and herself-from the madness that consumes them both?

In modern-day Okinawa Japan, Saya Otonashi is a high-school girl living peacefully with her family even though she has no memory of her life except for the past year. It is her power and her destiny to stop the violent Chiroptera if she remembers how to fight only she can help the Red Shield.

At the age of 14, Shinji Ikari is summoned by his father to the city of Neo Tokyo-3 after several years of separation. There he unwillingly accepts the task of becoming the pilot of a giant robot by the name EVA01 and protect the world from the enigmatic invaders known as "angels." Even though he repeatedly questions why he has accepted this mission from his estranged and cold father, his doing so helps him to gradually accept himself. However, why exactly are the angels attacking and what are his father's true intentions are yet to be unraveled?

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he's always been so desperate to escape.

When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

The “Seven Deadly Sins”—a group of evil knights who conspired to overthrow the kingdom of Britannia—were said to have been eradicated by the Holy Knights, although some claim that they still live. Ten years later, the Holy Knights have staged a Coup d'état and assassinated the king, becoming the new, tyrannical rulers of the kingdom. Elizabeth, the king's only daughter, sets out on a journey to find the “Seven Deadly Sins,” and to enlist their help in taking back the kingdom.

Arthur Curry learns that he is the heir to the underwater kingdom of Atlantis, and must step forward to lead his people and be a hero to the world.

Nick Birch and Andrew Glouberman are middle school students who spend their days thinking about girls. Yet all they have experienced of it so far is anxiety and fear of their own inadequacies. Nick and Andrew are trying their best to make it through puberty with their sanity intact.

Living with her tyrannical stepfather in a new home with her pregnant mother, 10-year-old Ofelia feels alone until she explores a decaying labyrinth guarded by a mysterious faun who claims to know her destiny. If she wishes to return to her real father, Ofelia must complete three terrifying tasks.

It's a lovely morning in the village and you are a horrible goose. Untitled Goose Game is a slapstick-stealth-sandbox, where you are a goose let loose on an unsuspecting village. Make your way around town, from peoples' back gardens to the high street shops to the village green, setting up pranks, stealing hats, honking a lot, and generally ruining everyone's day.

A killer known as Ghostface begins killing off teenagers. As the body count begins rising, one girl and her friends find themselves contemplating the "Rules" of horror films as they find themselves living in a real-life one.

In Nazi-occupied France during World War II, a group of Jewish-American soldiers known as "The Basterds" are chosen specifically to spread fear throughout the Third Reich by scalping and brutally killing Nazis. The Basterds, lead by Lt. Aldo Raine soon cross paths with a French-Jewish teenage girl who runs a movie theater in Paris which is targeted by the soldiers.

Victor Frankenstein was a mad scientist who robbed graveyards and claimed to have brought a corpse to life. After his death, Victor's great-grandson—neurosurgeon Frederick Frankenstein—inherits the scientist's estate in Transylvania. After discovering the book, "How I Did it," Frederick begins to create his own living monster.