Title Recommendations based on Maurice Moss

Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.

The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command. Winston Smith toes the Party line, rewriting history to satisfy the demands of the Ministry of Truth. With each lie he writes, Winston grows to hate the Party that seeks power for its own sake and persecutes those who dare to commit thoughtcrimes. But as he starts to think for himself, Winston can't escape the fact that Big Brother is always watching.

Portal is set in the mysterious Aperture Science Laboratories. The game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment. Players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space.

At the age of 14, Shinji Ikari is summoned by his father to the city of Neo Tokyo-3 after several years of separation. There he unwillingly accepts the task of becoming the pilot of a giant robot by the name EVA01 and protect the world from the enigmatic invaders known as "angels." Even though he repeatedly questions why he has accepted this mission from his estranged and cold father, his doing so helps him to gradually accept himself. However, why exactly are the angels attacking and what are his father's true intentions are yet to be unraveled?

This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.

Surrounded by an army of tireless, little yellow minions, we discover Gru, planning the biggest heist in the history of the world. He is going to steal the moon (Yes, the moon!) to prove to his Mum that he is better than the other super-villains, especially the new kid on the block, Vector. Gru delights in all things wicked. Armed with his arsenal of shrink rays, freeze guns and battle-ready vehicles for land and air, he vanquishes all who stand in his way. Until the day he encounters the immense will of three little orphaned girls who look at him and see something that no one else has ever seen: a potential dad.

Jack Sparrow, a freewheeling 17th-century pirate who roams the Caribbean Sea butts heads with a rival pirate bent on pillaging the village of Port Royal. When the governor's daughter is kidnapped, Sparrow decides to help the girl's love save her. But their seafaring mission is hardly simple.

Written when landing on the moon was still a dream, 2001: A Space Odyssey is a science-fiction classic that has changed the way we look at the stars—and ourselves. On the moon, an enigma is uncovered. So great are the implications that, for the first time, men are sent deep into our solar system. But before they can reach their destination, things begin to go very wrong. From the savannas of Africa at the dawn of mankind to the rings of Saturn at the turn of the 21st century, Arthur C. Clarke takes us on a journey unlike any other. Brilliant, compulsive, and prophetic, and the basis for the immensely influential Stanley Kubrick film, 2001: A Space Odyssey tackles the enduring theme of man's—and technology's—place in the universe and lives on as a landmark achievement in storytelling.

Sucessful attorney Rebecca Bunch realizes that she's made herself miserable pushing herself to be the best and live up to expectations. When she runs into her ex-boyfriend from sleep-away camp, Josh, Rebecca realizes that being with him was the last time she was truly happy. So, in an effort to track down that happiness, Rebecca follows him out to the sunny suburbs of West Covina, California.

Freaks and Geeks, set in a suburban high school in the 1980s, is a tale of two groups: the "freaks" and the "geeks." Linsey Weir is caught in the middle, as a star member of the Mathletes at McKinley High School before she started to associate with the "freaks." She sums up her dilemma: "All my new friends think I'm some goody-two-shoes, and all my old friends think I'm throwing my life away. What the hell am I supposed to do?"

Victor Frankenstein was a mad scientist who robbed graveyards and claimed to have brought a corpse to life. After his death, Victor's great-grandson—neurosurgeon Frederick Frankenstein—inherits the scientist's estate in Transylvania. After discovering the book, "How I Did it," Frederick begins to create his own living monster.

Gumball Watterson, a 12-year old cat, attends middle school in Elmore. Accompanied by his pet, adoptive brother, and best friend Darwin Watterson, he frequently finds himself involved in various shenanigans around the city, during which he interacts with various family members: Anais, Richard, and Nicole Watterson, and other various citizens.

Under the direction of a ruthless instructor, a talented young drummer begins to pursue perfection at any cost—even his humanity.

During the 1980s, a failed stand-up comedian is driven insane and turns to a life of crime and chaos in Gotham City while becoming an infamous psychopathic crime figure.

Star Wars: Battlefront series is a third/first-person shooter video game based around battles featured in the Star Wars movies.