Title Recommendations based on Zero Kiryu
Eleven years ago a horrific fire took Alice's family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release-yet she still bears the heavy psychological burden of that tragic event. With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she'll do better in Wonderland. She always has. She travels there, seeking what the "real" world can't provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland-and herself-from the madness that consumes them both?
Italy, once home of the strongest empire in the world, has changed. This is the story of Italy, now a cowardly pasta-loving fool, and his friends (other personified countries of the world) as they live through strange moments in world history.
Pleasantly plump teenager, Tracy Turnblad and her best friend, Penny Pingleton audition to be on The Corny Collins Show. Tracy wins, but scheming Amber Von Tussle and her mother plot to destroy her. Chaos ensues.
Growing up, Quentin Coldwater was obsessed with the children's book series Fillory and Further: a Narnia-like adventure about travel to a magical land. And now Quintin is fulfilling his dream of studying magic as a secret school called Brakebills. Magic is dangerous, though, and there may be bigger things looming in his future than just passing the next exam.
Panty and Stocking are cute but highly dangerous angels, booted out of Heaven for wrath, sloth, lust, envy, avarice and gluttony (at least pride wasn't high on their list). Now residing among the sinners of Daten City, the angels try to earn their way back into grace by exorcising evil at the behest of their questionable preacher boss, the Afro-bedecked Garterbelt
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade—and one that Ralph may have inadvertently started.
One day, 14-year-old Yusuke Urameshi suddenly finds himself dead, having died pushing a child out of the way of oncoming traffic. Since he has such a bad personality, even the Spirit World was caught by surprise that he would sacrifice himself. Yusuke soon finds out he wasn't supposed to die and has a chance for resurrection and bringing his body back to life. After being resurrected, Yusuke becomes a Spirit Detective, along with his comrades, and one adventure after another happens, whether it be an investigation or a fighting tournament.
Tired of scaring humans every October 31 with the same old bag of tricks, Jack Skellington wants a change. The spindly king of Halloween Town kidnaps Santa Claus and plans to deliver shrunken heads and other ghoulish gifts to children on Christmas morning. But as Christmas approaches, Jack's rag-doll girlfriend Sally tries to foil his misguided plans.
Kageyama Shigeo (a.k.a. "Mob") is a 8th grader with psychic abilities. He could bend spoons and lift objects with his mind from a young age, but he slowly began to withhold from using his abilities in public due to the negative attention he kept receiving. Now, the only thing he wants is to become friends with a girl in his class, Tsubomi. With his psychic "mentor" (who has no psychic powers), he continues his daily life, attempting to realize his purpose in life.
As the Avengers and their allies have continued to protect the world from threats too large for any one hero to handle, a new danger has emerged from the cosmic shadows: Thanos. A despot of intergalactic infamy, his goal is to collect all six Infinity Stones, artifacts of unimaginable power, and use them to inflict his twisted will on all of reality. Everything the Avengers have fought for has led up to this moment—the fate of Earth and existence itself has never been more uncertain.
After accidentally cryogenically freezing himself, Fry, a hapless pizza delivery boy from 1999, awakens to find himself in the 31st century. Now, working with the makeshift team at Planet Express, Fry and his new friends wend their way through the galaxy, delivering a lot more than just pizzas.
In a futuristic yet feudal Japan, it is said that the one who wields the Number 1 headband is the fiercest fighter in the world and shall possess god-like powers. The only way to obtain the Number 1 headband is to challenge the current wearer of the headband and defeat him in combat. However, only the Number 2 can challenge the Number 1 while anyone can challenge the Number 2 which causes a constant struggle for the Number 2 headband. Now an adult, Afro is the current No. 2 and a master swordsman who travels Japan trying to make his way to the mountain-top keep where Justice awaits. As he makes his way to Justice, he recalls his journey from a frightened young boy to a master samurai.
Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business: To destroy forever the Curse of the Evil Count. Unfortunately, everybody's home this evening. Bats, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first. Because you've got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you'll probably find a weapons or two along the way. But once you make it to the tower, you can count on a Duel to the Death. The Count has waited 100 years for a rematch.
The Sound of Music is a film adaptation of a classic Rodgers and Hammerstein musical based on a nun who becomes a governess for an Austrian family.
Saitama is a hero who only became a hero for fun. After three years of special training, though, he's become so strong that he's practically invincible. In fact, he's too strong. Even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?