Title Recommendations based on Saber

Night in the Woods

Night In The Woods is an adventure game heavily focused on story, characters and exploration, with some platforming to get around town. Mae's a cat so the roofs and ledges and powerlines are all her playground, and she's not the only one up there by a long shot. You'll also be doing various activities and interacting with the world in different ways, getting to know the townspeople, hanging out with friends, exploring Possum Springs inside and out, and venturing into the surrounding areas.

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Sex Education

Otis Milburn is near the bottom of the social totem pole in high school. After Otis realizes he's quite good at giving sex advice, he and his friend Mae Wiley team up to charge students for sex therapy.

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Danganronpa 2: Goodbye Despair

Hajime Hinata is a new 'Ultimate' student at Hope's Peak Academy. On their first day, Hajime and all of his classmates are taken on a field trip to the mysterious Jabberwock island by their anthropomorphic rabbit teacher, Usami. Usami explains that on this island the students are to have fun together and become friends to gather Hope Fragments. Usami's field trip does not go as planned when Monokuma appears and begins a new Killing Game. Anyone that wants to leave the island must commit a murder and get away with it. If the murderer is successful, he/she is allowed to leave the island, while everyone else is killed. When a murder occurs, the player investigates. After the investigations, a trial commences to determine who the culprit is.

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The End of the F***ing World

As a self-professed psychopath, James kills small animals for fun, and after getting bored of that, he chooses Alyssa for a more ambitious murder. Though his initial goal is to get closer to her so that he can eventually kill her, James ends up falling in love with Alyssa and they go on an adventure on the run from the law.

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Me and Earl and the Dying Girl (Revised Edition)

Up until senior year, Greg has maintained total social invisibility. He only has one friend, Earl, and together they spend their time—when not playing video games and avoiding Earl's terrifying brothers— making movies, their own versions of Coppola and Herzog cult classics. Greg would be the first one to tell you his movies are f***ing terrible, but he and Earl don't make them for other people. Until Rachel.Rachel has leukemia, and Greg's mom gets the genius idea that Greg should befriend her. Against his better judgment and despite his extreme awkwardness, he does. When Rachel decides to stop treatment, Greg and Earl must abandon invisibility and make a stand.

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All the Bright Places

Theodore Finch is fascinated by death. Every day he thinks of ways he might kill himself, but every day he also searches for—and manages to find—something to keep him here, and alive, and awake. Violet Markey lives for the future, counting the days until graduation, when she can escape her small Indiana town and her aching grief in the wake of her sister's recent death. When Finch and Violet meet on the ledge of the bell tower at school—six stories above the ground—it's unclear who saves whom. Soon it's only with Violet that Finch can be himself. And it's only with Finch that Violet can forget to count away the days and start living them. But as Violet's world grows, Finch's begins to shrink.

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Euphoria

Rue Bennett's challenges run deep. With anxiety and a drug habit, she's been overprescribed and under-supervised her entire life. For Rue, drugs have always been linked to self-medicating some sort of pain. If she's going to really flourish into the person she's meant to be, she'll have to tend to those underlying wounds first.

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Howl's Moving Castle

Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.

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