Title Recommendations based on Suzaku Kururugi
Welcome to Circus Baby's Pizza World, where family fun and interactivity go beyond anything you've seen at those *other* pizza places! Now hiring: Late night technician. Must enjoy cramped spaces and be comfortable around active machinery. Not responsible for death or dismemberment.
Ragnar Lothbrok is determined to convince the local chieftain, Earl Haraldson, to allow the Viking fleet to sail West, where great riches may await. While Ragnar tries to fulfill his destiny, his wife Lagertha must try to protect her family from the fallout of his actions and from those who stand in his way.
Kimba the White Lion follows the adventures of Leo, a young lion cub who becomes king of the jungle when his father (the previous king of the jungle) is killed by a human hunter.
Frustrated with her thankless office job, Retsuko the Red Panda copes with her daily struggles by belting out death metal karaoke after work.
Nadia Vulvokov is living the same day over and over again in New York City. It started on the night of her 36th birthday party, when Nadia was fatally struck by a taxi. Instead of dying, she woke up in her friend's bathroom in the middle of her party. Each time Nadia dies, her time loop resets to that exact same point. It's like her own personal Groundhog Day, only a whole lot more morbid.
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
Hosts Ryan & Shane discuss mysteries surrounding notorious unsolved crimes.
Before Charles Xavier and Erik Lensherr took the names Professor X and Magneto, they were two young men discovering their powers for the first time. Before they were arch-enemies, they were closest of friends, working together with other mutants (some familiar, some new), to stop the greatest threat the world has ever known.
Bell Cranell is a rookie adventurer and the sole member of his dirt-poor guild founded by the petite goddess Hestia. Adventurers come from far and wide looking to strike it big in the massive labyrinth known as Dungeon, located beneath the city of Orario. Bell is more interested in picking up girls than Dungeon-crawling, but his reality check comes sooner than expected. Saved from a brush with death by the beautiful, renowned adventurer Aiz Wallenstein, Bell falls head-over-heels and sets his sights on winning her heart, but she's not the only woman he's caught the attention of, for better of worse.
Nakajima Atsushi was kicked out of his orphanage, and now he has no place to go and no food. While he is standing by a river, on the brink of starvation, he rescues a man whimsically attempting suicide. That man is Dazai Osamu, and he and his partner Kunikida are members of a very special detective agency. They have supernatural powers and deal with cases that are too dangerous for the police or the military. They're tracking down a tiger that has appeared in the area recently, around the time Atsushi came to the area. The tiger seems to have a connection to Atsushi, and by the time the case is solved, it is clear that Atsushi's future will involve much more of Dazai and the rest of the detectives!
After a teenage girl's perplexing suicide, a classmate receives a series of tapes that unravel the mystery of her tragic choice.
A group of friends travels to Sweden to visit the rural hometown of one of them and attend its mid-summer festival. What begins as an idyllic retreat quickly descends into an increasingly violent and bizarre competition at the hands of a pagan cult.
It's 1996 in a town called Boring, Oregon, where high school misfits in the AV and drama clubs brave the ups and downs of teenage emotions in the VHS era.
D has been hired to track down Meier Link, a notoriously powerful vampire who has abducted a woman, Charlotte Elbourne. D's orders are strict—find Charlotte, at any cost. For the first time, D faces serious competition. The Markus Brothers, a family of Vampire Hunters, were hired for the same bounty. D Must intercept Meier and conquer hostile forces on all sides in a deadly race against time.
Eleven years ago a horrific fire took Alice's family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release-yet she still bears the heavy psychological burden of that tragic event. With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she'll do better in Wonderland. She always has. She travels there, seeking what the "real" world can't provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland-and herself-from the madness that consumes them both?