Title Recommendations based on Pat Solitano
Rachel takes the same commuter train every morning and night. Every day she rattles down the track, flashes past a stretch of cozy suburban homes, and stops at the signal that allows her to daily watch the same couple breakfasting on their deck. She's even started to feel like she knows them. Jess and Jason, she calls them. Their life—as she sees it—is perfect. Not unlike the life she recently lost. And then she sees something shocking. It's only a minute until the train moves on, but it's enough. Now everything's changed. Unable to keep it to herself, Rachel goes to the police. But is she really as unreliable as they say? Soon she is deeply entangled not only in the investigation but in the lives of everyone involved. Has she done more harm than good?
The Brady Bunch is set in Los Angeles, in a new household with six children. Carol Brady already had three daughters—Marcia, Jan and Cindy—and her new husband Mike Brady has three boys (Greg, Peter and Bobby). Toss them all together, and they're now the "Brady Bunch." It's a difficult task keeping up an eight-person household, especially when six of those eight are constantly wreaking havoc.
In Skins, real life begins after dark, when high school students sneak out of the house to attend various parties. There are drugs, mild arson, and late nights out. But the challenge is making sure their parents never find out.
WALL-E is the last robot left on an Earth that has been overrun with garbage and all humans have fled to outer space. For 700 years he has continued to try and clean up the mess, but has developed some rather interesting human-like qualities. When a ship arrives with a sleek new type of robot, WALL-E thinks he's finally found a friend and stows away on the ship when it leaves.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he's always been so desperate to escape.
When the kingdom's most wanted-and most charming-bandit Flynn Rider hides out in a mysterious tower, he's taken hostage by Rapunzel, a beautiful and feisty tower-bound teen with 70 feet of magical, golden hair. Flynn's curious captor, who's looking for her ticket out of the tower where she's been locked away for years, strikes a deal with the handsome thief and the unlikely duo sets off on an action-packed escapade, complete with a super-cop horse, an over-protective chameleon and a gruff gang of pub thugs.
A high-stakes online game of dares turns deadly When Vee is picked to be a player in NERVE, an anonymous game of dares broadcast live online, she discovers that the game knows her. They tempt her with prizes taken from her ThisIsMe page and team her up with the perfect boy, sizzling-hot Ian. At first it's exhilarating—Vee and Ian's fans cheer them on to riskier dares with higher stakes. But the game takes a twisted turn when they're directed to a secret location with five other players for the Grand Prize round. Suddenly they're playing all or nothing, with their lives on the line. Just how far will Vee go before she loses NERVE?
Saved by the Bell follows five best friends during their time at Bayside High School in Los Angeles. The show covered all walks of high school life, from Zack Morris, the consummate schemer and rabble rouser to A.C. Slater, the amiable jock, to Screech the lovable geek, to Jessie Spano the feminist scholar, to Kelly Kapowski the teenage dream girl. At its best, the show was aspirational, showing a school that had almost zero ties to reality, and seemed to exist in some happier Day-glo universe. You either knew people like them, or you wanted to.
Cute, colorful, and fun, Tokyo Mew Mew has been well-received as an entertaining entry in the magical girls manga world. The story doesn't take itself too seriously, and there's plenty of cute outfits, sparkly backgrounds, and romantic storylines. Lurking somewhere underneath that is a environmental message, but it tends to take second place to the five girls' adventures. Artist Mia Ikumi's drawings are just as free-flowing and high-energy as the main character's personality. Tokyo Mew Mew is like a piece of cake—sweet and enjoyable.
A botched robbery indicates a police informant, and the pressure mounts in the aftermath at a warehouse. Crime begets violence as everything unravels with the survivors—veteran Mr. White, newcomer Mr. Orange, psychopathic parolee Mr. Blonde, bickering weasel Mr. Pink and Nice Guy Eddie.
Heidi Klum hosts a reality series where aspiring fashion designers compete for a chance to break into the industry. Each week, a designer is eliminated from the competition after exhibiting their work in front of a judges' panel.
When Coraline moves to an old house, she feels bored and neglected by her parents. She finds a hidden door with a bricked up passage. During the night, she crosses the passage and finds a parallel world where everybody has buttons instead of eyes, with caring parents and all her dreams coming true. When the Other Mother invites Coraline to stay in her world forever, the girl refuses and finds that the alternate reality where she is trapped is only a trick to lure her.
A tropical paradise seethes with hidden evil in Far Cry, a cunningly detailed action shooter that pushed the boundaries of combat to shocking new levels. Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island. With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become. Jack encounters an insider within the militia group who reveals the horrific details of the mercenaries' true intentions. He presents Jack with an unsettling choice: battle the deadliest mercenaries, or condemn the human race to a maniac's insidious agenda.
Elliot Alderson is a cybersecurity engineer at Allsafe by day, anarchic vigilante hacker by night. He's in a unique position to take down E Corp after he's recruited by a shady group of hackers called fsociety. They're led by a mysterious hacker named Mr. Robot who may have a connection to Elliot's past.
Under the direction of a ruthless instructor, a talented young drummer begins to pursue perfection at any cost—even his humanity.