Title Recommendations based on Booker DeWitt
Saitama is a hero who only became a hero for fun. After three years of special training, though, he's become so strong that he's practically invincible. In fact, he's too strong. Even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?
As a child, Utena Tenjou was rescued by a mysterious prince—but instead of choosing to become a princess, she decided to become a prince herself. Now fourteen and a student at Ohtori Academy, Utena seems to have found a perfect princess in Anthy Himemiya, a mysterious girl who apparently possess "the power of revolution."
Cross Academy is an elite boarding school with two separate, isolated classes: the Day Class and the Night Class. On the surface, Yuuki Cross and Zero Kiryuu are prefects of the academy, and attempt to keep order between the students as classes rotate in the evenings. As the Night Class is full of utterly gorgeous elites, this can sometimes prove to be a bit difficult. It is completely necessary, however, as those "elites" are actually vampires. Yuuki and Zero act as guardians, protecting the secrets of the Night Class and the safety of their ignorant morning counterparts.
A man, Joel Barish, heartbroken that his girlfriend Clementine underwent a procedure to erase him from her memory, decides to do the same. However, as he watches his memories of her fade away, he realizes that he still loves her, and may be too late to correct his mistake.
Uncle Fester has been missing for 25 years. An evil doctor finds out and introduces a fake Fester in an attempt to get the Adams Family's money. The youngest daughter has some doubts about the new uncle Fester, but the fake uncle adapts very well to the strange family. Can the doctor carry out her evil plans and take over the Adams Family's fortune?
James Sullivan and Mike Wazowski are monsters, they earn their living scaring children and are the best in the business—even though they're more afraid of the children than they are of them. When a child accidentally enters their world, James and Mike suddenly find that kids are not to be afraid of and they uncover a conspiracy that could threaten all children across the world.
Young nobleman Ciel Phantomhive is determined to find his parents' murderers so that he can get his revenge by killing them. In order to do this, Ciel has made a pact with a demon—his butler, Sebastian. Sebastian will serve him faithfully until Ciel has accomplished his goal. At that time, Sebastian will eat his soul. Fair trade, right?
In Ancient Polynesia, when a terrible curse incurred by Maui reaches an impetuous Chieftain's daughter's island, she answers the Ocean's call to seek out the demigod to set things right.
In Undertale, the player controls a human child as they navigate the fictional Underground: a large, secluded region underneath the surface of the Earth. The inhabitants of the Underground are called "monsters", a diverse and intelligent group who have been banished from the surface following a war with humanity. The child interacts with many monsters on their quest to return to the surface, with the player making decisions on whether to kill or befriend them. These choices affect the outcome of the game to a large degree, with the dialogue and story outcome changing based on their decisions.
As the son of a Viking leader on the cusp of manhood, shy Hiccup Horrendous Haddock III faces a rite of passage: he must kill a dragon to prove his warrior mettle. But after downing a feared dragon, he realizes that he no longer wants to destroy it, and instead befriends the beast—which he names Toothless—much to the chagrin of his warrior father.
Jeffrey "The Dude" Lebowski, a Los Angeles slacker who only wants to bowl and drink white Russians, is mistaken for another Jeffrey Lebowski, a wheelchair-bound millionaire, and finds himself dragged into a strange series of events involving nihilists, adult film producers, ferrets, errant toes, and large sums of money.
Saved by the Bell follows five best friends during their time at Bayside High School in Los Angeles. The show covered all walks of high school life, from Zack Morris, the consummate schemer and rabble rouser to A.C. Slater, the amiable jock, to Screech the lovable geek, to Jessie Spano the feminist scholar, to Kelly Kapowski the teenage dream girl. At its best, the show was aspirational, showing a school that had almost zero ties to reality, and seemed to exist in some happier Day-glo universe. You either knew people like them, or you wanted to.
In World War II Casablanca, Rick Blaine, exiled American and former freedom fighter, runs the most popular nightspot in town. The cynical lone wolf Blaine comes into the possession of two valuable letters of transit. When Nazi Major Strasser arrives in Casablanca, the sycophantic police Captain Renault does what he can to please him, including detaining a Czechoslovak underground leader Victor Laszlo. Much to Rick's surprise, Lazslo arrives with Ilsa, Rick's one time love. Rick is very bitter towards Ilsa, who ran out on him in Paris. But when he learns she had good reason to leave, they plan to run off together again using the letters of transit. Well, that was their original plan.
The end begins as Harry, Ron, and Hermione walk away from their last year at Hogwarts to find and destroy the remaining Horcruxes, putting an end to Voldemort's bid for immortality. But with Harry's beloved Dumbledore dead and Voldemort's unscrupulous Death Eaters on the loose, the world is more dangerous than ever.
Ratchet & Clank focuses on Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy. The game has over twenty levels (planets) and includes as many real-time cut-scenes which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward.