Title Recommendations based on Dr. Eggman

The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.

A young boy wins a tour through the most magnificent chocolate factory in the world, led by the world's most unusual candy maker.

Panty and Stocking are cute but highly dangerous angels, booted out of Heaven for wrath, sloth, lust, envy, avarice and gluttony (at least pride wasn't high on their list). Now residing among the sinners of Daten City, the angels try to earn their way back into grace by exorcising evil at the behest of their questionable preacher boss, the Afro-bedecked Garterbelt

Trevor Noah and The World's Fakest News Team tackle the biggest stories in news, politics and pop culture.

Interstellar chronicles the adventures of a group of explorers who make use of a newly discovered wormhole to surpass the limitations on human space travel and conquer the vast distances involved in an interstellar voyage.

Lord of the Flies continues to ignite passionate debate with its startling, brutal portrait of human nature. William Golding's compelling story about a group of very ordinary boys marooned on a coral island has been labeled a parable, an allegory, a myth, a morality tale, a parody, a political treatise, and even a vision of the apocalypse. But above all, it has earned its place as one of the indisputable classics of the twentieth century for readers of any age.

Twenty years after a mutated fungus started turning people all over the world into deadly zombies, humans become an endangered species. Joel, a Texan in his forties with the "emotional range of a teaspoon" (to quote Hermione from Harry Potter), finds himself responsible with the safety of a fourteen year old girl named Ellie whom he must smuggle to a militia group called the Fireflies. And as if the infected aren't enough of a hassle, they also have to deal with the authorities who wouldn't let them leave the quarantine zone, as well as other survivors capable of killing anyone who might have something useful in their backpacks.

Saotome Ranma, a teenage martial artist, and his father Genma travel to the 'cursed training ground' of Jusenkyo in China. There, despite the warnings of the Chinese guard, they fall into the cursed springs. From now on, whenever Ranma is doused in cold water, he turns in to a girl, and a cute, well-built red-head at that. Hot water changes him back into a man again, but only until the next time. To make matters worse, his father engages him to Tendo Akane, a girl who hates boys.

Brave is set in the mystical Scottish Highlands, where Merida is the princess of a kingdom ruled by King Fergus and Queen Elinor. An unruly daughter and an accomplished archer, Merida one day defies a sacred custom of the land and inadvertently brings turmoil to the kingdom. In an attempt to set things right, Merida seeks out an eccentric old Wise Woman and is granted an ill-fated wish. Also figuring into Merida's quest—and serving as comic relief—are the kingdom's three lords: the enormous Lord MacGuffin, the surly Lord Macintosh, and the disagreeable Lord Dingwall.

Once there was a pair of pants. Just an ordinary pair of jeans. But these pants, the Traveling Pants, went on to do great things. This is the story of the four friends—Lena, Tibby, Bridget, and Carmen—who made it possible.

The developers of Journey sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. In the game, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.

Otis Milburn is near the bottom of the social totem pole in high school. After Otis realizes he's quite good at giving sex advice, he and his friend Mae Wiley team up to charge students for sex therapy.

Aboard their World War II era torpedo boat, the Black Lagoon, Dutch the Boss, Benny the Mechanic, Revy Two Hand, and Rock, the salary-man from Japan, deliver anything, anywhere. In the dangerous underworld of the Russian Mafia, Chinese Triads, Colombian drug cartels, crazed assassins, and ruthless mercenaries, it's hard to know who to trust. But if you've got a delivery to make, and you don't mind a little property damage along the way, you can count on the crew of the Black Lagoon!

Night In The Woods is an adventure game heavily focused on story, characters and exploration, with some platforming to get around town. Mae's a cat so the roofs and ledges and powerlines are all her playground, and she's not the only one up there by a long shot. You'll also be doing various activities and interacting with the world in different ways, getting to know the townspeople, hanging out with friends, exploring Possum Springs inside and out, and venturing into the surrounding areas.

Along with his Captain James T. Kirk and the rest of his crew, Mr. Spock is in the midst of a five-year mission exploring the final frontier and "boldly going where no man has gone before." Spock's Vulcan heritage leads him to suppress his emotions and let logic lead his life. This is especially helpful in his role as advisor to Captain Kirk, who has a tendency to dive into situations without thinking them through.