Title Recommendations based on John Rambo

Slaughterhouse-Five

Selected by the Modern Library as one of the 100 best novels of all time, Slaughterhouse-Five, an American classic, is one of the world's great antiwar books. Centering on the infamous firebombing of Dresden, Billy Pilgrim's odyssey through time reflects the mythic journey of our own fractured lives as we search for meaning in what we fear most.

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Spotlight

Spotlight is the true story of how The Boston Globe uncovered the massive scandal of child molestation and cover-up within the local Catholic Archdiocese—shaking the entire Catholic Church to its core.

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Quantico

A diverse group of recruits has arrived at the FBI Quantico Base for training. They are the best, the brightest and the most vetted, so it seems impossible that one of them is suspected of masterminding the biggest attack on New York City since 9/11.

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How to Train Your Dragon

As the son of a Viking leader on the cusp of manhood, shy Hiccup Horrendous Haddock III faces a rite of passage: he must kill a dragon to prove his warrior mettle. But after downing a feared dragon, he realizes that he no longer wants to destroy it, and instead befriends the beast—which he names Toothless—much to the chagrin of his warrior father.

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2001: A Space Odyssey

Written when landing on the moon was still a dream, 2001: A Space Odyssey is a science-fiction classic that has changed the way we look at the stars—and ourselves. On the moon, an enigma is uncovered. So great are the implications that, for the first time, men are sent deep into our solar system. But before they can reach their destination, things begin to go very wrong. From the savannas of Africa at the dawn of mankind to the rings of Saturn at the turn of the 21st century, Arthur C. Clarke takes us on a journey unlike any other. Brilliant, compulsive, and prophetic, and the basis for the immensely influential Stanley Kubrick film, 2001: A Space Odyssey tackles the enduring theme of man's—and technology's—place in the universe and lives on as a landmark achievement in storytelling.

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Gone Home

Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.

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The Big Lebowski

Jeffrey "The Dude" Lebowski, a Los Angeles slacker who only wants to bowl and drink white Russians, is mistaken for another Jeffrey Lebowski, a wheelchair-bound millionaire, and finds himself dragged into a strange series of events involving nihilists, adult film producers, ferrets, errant toes, and large sums of money.

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Casablanca

In World War II Casablanca, Rick Blaine, exiled American and former freedom fighter, runs the most popular nightspot in town. The cynical lone wolf Blaine comes into the possession of two valuable letters of transit. When Nazi Major Strasser arrives in Casablanca, the sycophantic police Captain Renault does what he can to please him, including detaining a Czechoslovak underground leader Victor Laszlo. Much to Rick's surprise, Lazslo arrives with Ilsa, Rick's one time love. Rick is very bitter towards Ilsa, who ran out on him in Paris. But when he learns she had good reason to leave, they plan to run off together again using the letters of transit. Well, that was their original plan.

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Metal Gear

Metal Gear revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world. The player must navigate the main character, a military operative codenamed Solid Snake, through various locations, while avoiding visual contact and direct confrontation with patrolling guards. If the player is seen, the game enters the "Alert Mode." In this situation, Snake must escape from enemy's sight in order to resume infiltration. The player starts the game unarmed, but eventually acquires firearms such as a Beretta 92F and an M79 grenade launcher, as well as explosives such as remote control missiles and landmines. Weapons can not only be used to kill enemies, but also to clear obstacles such as hollow walls and electrified floors. Snake can also use his fists to punch and defeat patrolling enemies. Occasionally, if the player defeats a guard with punches without alerting anyone, the defeated guard will yield a single unit of rations or an ammo box that can be picked up. In addition to enemy guards, the player will also be confronted by mercenaries who will challenge the player to combat, serving as the boss characters.

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Young Frankenstein

Victor Frankenstein was a mad scientist who robbed graveyards and claimed to have brought a corpse to life. After his death, Victor's great-grandson—neurosurgeon Frederick Frankenstein—inherits the scientist's estate in Transylvania. After discovering the book, "How I Did it," Frederick begins to create his own living monster.

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The Chronicles of Narnia: The Voyage of the Dawn Treader

This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.

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Spider-Man

Starring the world's most iconic Super Hero, Spider-Man (working title) features the acrobatic abilities, improvisation and web-slinging that the wall-crawler is famous for, while also introducing elements never-before-seen in a Spider-Man game. From traversing with parkour and utilizing the environment, to new combat and blockbuster set pieces, it's Spider-Man unlike any you've played before.

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Edward Scissorhands

Edward Scissorhands is about a small suburban town that receives a visit from a castaway unfinished science experiment named Edward. A satire on the normality of Middle-America and their fear of outsiders, it's a magical fairytale story of loneliness, learning, and love.

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Afro Samurai

In a futuristic yet feudal Japan, it is said that the one who wields the Number 1 headband is the fiercest fighter in the world and shall possess god-like powers. The only way to obtain the Number 1 headband is to challenge the current wearer of the headband and defeat him in combat. However, only the Number 2 can challenge the Number 1 while anyone can challenge the Number 2 which causes a constant struggle for the Number 2 headband. Now an adult, Afro is the current No. 2 and a master swordsman who travels Japan trying to make his way to the mountain-top keep where Justice awaits. As he makes his way to Justice, he recalls his journey from a frightened young boy to a master samurai.

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Harry Potter and the Deathly Hallows: Part 2

In the second installment of the two-part conclusion, Harry and his best friends, Ron and Hermione, continue their quest to vanquish the evil Voldemort once and for all. Just as things begin to look hopeless for the young wizards, Harry discovers a trio of magical objects that endow him with powers to rival Voldemort's formidable skills.

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