Title Recommendations based on Francis Freeman/Ajax
Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.
Written when landing on the moon was still a dream, 2001: A Space Odyssey is a science-fiction classic that has changed the way we look at the stars—and ourselves. On the moon, an enigma is uncovered. So great are the implications that, for the first time, men are sent deep into our solar system. But before they can reach their destination, things begin to go very wrong. From the savannas of Africa at the dawn of mankind to the rings of Saturn at the turn of the 21st century, Arthur C. Clarke takes us on a journey unlike any other. Brilliant, compulsive, and prophetic, and the basis for the immensely influential Stanley Kubrick film, 2001: A Space Odyssey tackles the enduring theme of man's—and technology's—place in the universe and lives on as a landmark achievement in storytelling.
The players of a virtual reality MMORPG, Sword Art Online, are trapped and fighting for their very lives. The only way to leave the game is by beating it. Kirito is a very powerful swordsman? and his friends take on a quest to free all the minds trapped in Aincrad.
Emma is a busy doctor who sets up a seemingly perfect arrangement when she offers her best friend Adam a relationship with one rule: No strings attached. But when a fling becomes a thing, can sex friends stay best friends?
Paranormal investigators Ed and Lorraine Warren work to help a family terrorized by a dark presence in their farmhouse. Forced to confront a powerful entity, the Warrens find themselves caught in the most terrifying case of their lives.
Raymond "Red" Reddington is an international criminal mastermind, listed as number four on the FBI's Most Wanted list. But one day, Red walks straight into FBI headquarters and gives himself up. In exchange for good treatment, he's offered to give up his list of criminal contacts—"The Blacklist," as he calls it. Yet Red always keeps his motives mysterious.
Firewatch is a mystery set in the woods of Wyoming, where your only emotional lifeline is the person on the other end of a handheld radio. You play as a man named Henry who has retreated from his messy life to work as a fire lookout in the wilderness. Perched high atop a mountain, it's your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio—and is your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the world, you'll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.
Digimon's creatures are monsters of various forms living in a "Digital Universe", a parallel universe that originated from Earth's various communication networks.
Shay is Tally's rebellious best friend who's not afraid to break the rules, no matter the cost. A few months shy of her sixteenth birthday, Shay eagerly awaits her turn to become a Pretty—a rite-of-passage operation called the Surge that transforms ordinary Uglies into paragons of beauty. Yet after befriending the Crims, a group of fellow teens who refuse to take anything in society at face value, Shay starts to question the whole concept. And as the Crims explore beyond the monitored borders of Uglyville into the forbidden, ungoverned wild, Shay must choose between the perks of being Pretty and the rewards of being real.
Jean-Luc Picard commands his ship USS Enterterprise as he and his crew explore the final frontier, "boldly going where no one has gone before." Perhaps the biggest threat to the ship's peaceful exploration of the cosmos is Q, an omnipotent being who is hell-bent on destroying humans because he considers them savages. Picard is determined to show Q just how evolved humans can be.
A super-secret spy organization recruits an unrefined but promising street kid into the agency's ultra-competitive training program—just as a global threat emerges from a twisted tech genius.
The Meiji Era was one of great renewal for Japan, where swords and killing were outlawed. However, many survivors from the time of Revolution still live, lurking in the shadows and waiting for a chance to use their killing blades again. Only Kenshin Himura, formerly one of the most brutal of killers, hopes to keep his swordsman's honor and still live in the new era.
Following the events of Age of Ultron, the collective governments of the world pass an act designed to regulate all superhuman activity. This polarizes opinion amongst the Avengers, causing two factions to side with Iron Man or Captain America, which causes an epic battle between former allies.
Young Dorothy finds herself in a magical world where she makes friends with a lion, a scarecrow and a tin man as they make their way along the yellow brick road to talk with the Wizard and ask for the things they miss most in their lives. The Wicked Witch of the West is the only thing that could stop them.
NCIS: Los Angeles is focused on an elite team of investigators tasked with solving the military's most difficult and perplexing crimes, ranging from high level securities heists to full scale terrorist plots. It's fast paced work, but jokes and banter between Sam Hanna and G. Callen keep things from getting too heavy.