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Link has washed ashore on a mysterious island with strange and colorful inhabitants. To escape the island, Link must collect magical instruments across the land and awaken the Wind Fish. Explore a reimagined Koholint Island that's been faithfully rebuilt in a brand-new art style that will entice fans and newcomers alike. Battle enemies as you conquer numerous dungeons and uncover the hidden secrets of the island. Encounter Super Mario enemies like Goombas, Piranha Plants, and more, and interact with unique locals who help Link on his adventure. As you clear dungeons throughout the main story, earn dungeon rooms (Chambers), then arrange them into custom layouts in the all-new Chamber Dungeon. Place your dungeon entrance, Nightmare room, and everything in between as you try to fulfill objectives and play through a new dungeon. Tap compatible amiibo figures to earn more Chambers and and additional Chambers throughout the game in updated mini-games, such as the river rapids, trendy game, and fishing.
Violet, Klaus and Sunny Baudelaire are most unfortunate children. Orphaned after the sudden death of their parents in a house fire, they are left in the hands of their guardian, Count Olaf, who has diabolical plans for them.
Five friends who reunite in an attempt to top their epic pub crawl from 20 years earlier unwittingly become humankind's only hope for survival.
Two hundred years in the future, a missing young woman brings a hardened detective and a rogue ship's captain together in a race across the solar system to expose the greatest conspiracy in human history.
New York, 1896. Police commissioner Theodore Roosevelt brings together criminal psychologist Dr. Laszlo Kreizler, newspaper illustrator John Moore and secretary Sara Howard to investigate several murders of male prostitutes.
The city of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to flicker. When Lina finds part of an ancient message, she's sure it holds a secret that will save the city. She and her friend Doon must race to figure out the clues before the lights go out on Ember forever!
A boy in New York is taken in by a wealthy family after his mother is killed in a bombing at the Metropolitan Museum of Art. In a rush of panic, he steals 'The Goldfinch', a painting that eventually draws him into a world of crime.
Call the Midwife tells the stories of a group of midwives working in the poverty-stricken East End of London during the 1950s, based on the best-selling memoirs of Jennifer Worth.
The Bell Jar is Sylvia Plath's shocking, realistic, and intensely emotional novel about a woman falling into the grip of insanity. Esther Greenwood is brilliant, beautiful, enormously talented, and successful, but slowly going under—maybe for the last time. In her acclaimed and enduring masterwork, Sylvia Plath brilliantly draws the reader into Esther's breakdown with such intensity that her insanity becomes palpably real, even rational. A deep penetration into the darkest and most harrowing corners of the human psyche, The Bell Jar is an extraordinary accomplishment and a haunting American classic.
Mihama Academy. On the surface, it's a closed learning environment established to nurture students who find themselves at odds with the world around them; in actuality, an orchard-cum-prison built to preserve fruit that has fallen too far from its tree. Yet with the arrival of the institute's first male student, the nearly preposterously opaque Kazami Yuuji, the students at Mihama begin to fall out of step with their predetermined rhythms. Will Yuuji prove to be the element the girls around him needed to take hold of their lives once more, or will the weight of their pasts prove too steep a wall to overcome?