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Enslaved: Odyssey to the West

Enslaved: Odyssey to the West is set 150 years in a future post-apocalyptic world following a global war, with only remnants of humanity left, along with the still active war machines left over from the conflict. The plot revolves around someone who forces the help and protection of a warrior, with many characters sharing the same names and roles.

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Wisdom of The House of Night Oracle Cards

For the fans of the best-selling House of Night series, the Wisdom of the House of Night Oracle Cards provides a unique interactive experience with the vampyre Goddess Nyx.

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The Long Dark

How Far Will You Go to Survive? Imagine the lights go out, never to return. Bright aurora flare across the sky, and all humanity?s technological might is laid to waste, neutralized in a kind of quiet apocalypse. Everything that has shielded humanity from the disinterested power of Mother Nature is suddenly wrenched from us, dropping us a few links down the food chain. Food and water are scarce. The roads are no longer safe. And winter approaches. Welcome to The Long Dark, an immersive survival simulation set in the aftermath of a geomagnetic disaster. Experience a unique first-person survival simulation that will force you to think and push you to your limits with its thought-provoking gameplay and mature storytelling.

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Trouble with the Curve

Slowed by age and failing eyesight, crack baseball scout Gus Lobel takes his grown daughter along as he checks out the final prospect of his career. Along the way, the two renew their bond, and she catches the eye of a young player-turned-scout.

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The Wicker Man

Police sergeant Neil Howie is called to an island village in search of a missing girl whom the locals claim never existed. Stranger still, however, are the rituals that take place there.

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Beauty: A Retelling of the Story of Beauty and the Beast

The New York Times–bestselling author of Rose Daughter reimagines the classic French fairy tale of Beauty and the Beast. I was the youngest of three daughters. Our literal-minded mother named us Grace, Hope, and Honour. . . . My father still likes to tell the story of how I acquired my odd nickname: I had come to him for further information when I first discovered that our names meant something besides you-come-here. He succeeded in explaining grace and hope, but he had some difficulty trying to make the concept of honour understandable to a five-year-old. . . . I said: ‘Huh! I’d rather be Beauty.’ . . . By the time it was evident that I was going to let the family down by being plain, I’d been called Beauty for over six years. . . . I wasn’t really very fond of my given name, Honour, either . . . as if ‘honourable’ were the best that could be said of me. The sisters’ wealthy father loses all his money when his merchant fleet is drowned in a storm, and the family moves to a village far away. Then the old merchant hears what proves to be a false report that one of his ships had made it safe to harbor at last, and on his sad, disappointed way home again he becomes lost deep in the forest and has a terrifying encounter with a fierce Beast, who walks like a man and lives in a castle. The merchant’s life is forfeit, says the Beast, for trespass and the theft of a rose—but he will spare the old man’s life if he sends one of his daughters: “Your daughter would take no harm from me, nor from anything that lives in my lands.” When Beauty hears this story—for her father had picked the rose to bring to her—her sense of honor demands that she take up the Beast’s offer, for “cannot a Beast be tamed?” This “splendid story” by the Newbery Medal–winning author of The Hero and the Crown has been named an ALA Notable Book and a Phoenix Award Honor Book (Publishers Weekly).

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The Hound of the Baskervilles

The mysterious death of Sir Charles Baskerville is blamed on a longstanding curse that has followed the Baskerville family for two hundred years. Enigmatic sleuth Sherlock Holmes is on the case to uncover the truth about a monstrous, supernatural hound who roams the moors, waiting to attack the latest heir to the Baskerville estate. Written by Echo Bridge Home Entertainment

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The Redemption of Althalus

With The Redemption of Althalus, the Eddingses have created their first-ever stand-alone epic fantasy . . .It would be sheer folly to try to conceal the true nature of Althalus, for his flaws are the stuff of legend. He is, as all men know, a thief, a liar, an occasional murderer, an outrageous braggart, and a man devoid of even the slightest hint of honor. Yet of all the men in the world, it is Althalus, unrepentant rogue and scoundrel, who will become the champion of humanity in its desperate struggle against the forces of an ancient god determined to return the universe to nothingness. On his way to steal The Book from the House at the End of the World, Althalus is confronted by a cat—a cat with eyes like emeralds, the voice of a woman, and the powers of a goddess. She is Dweia, sister to The Gods and a greater thief even than Althalus. She must be: for in no time at all, she has stolen his heart. And more. She has stolen time itself. For when Althalus leaves the House at the End of the World, much wiser but not a day older than when he'd first entered it, thousands of years have gone by.But Dweia is not the only one able to manipulate time. Her evil brother shares the power, and while Dweia has been teaching Althalus the secrets of The Book, the ancient God has been using the dark magic of his own Book to rewrite history. Yet all is not lost. But only if Althalus, still a thief at heart, can bring together a ragtag group of men, women, and children with no reason to trust him or each other. Boldly written and brilliantly imagined, The Redemption of Althalus is an epic fantasy to be savored in the reading and returned to again and again for the wisdom, excitement, and humor that only the Eddingses can provide.

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Up at the Villa

Superficial people are revealed and drastically changed by circumstance or luck in this a tale of death, seduction, blackmail and theft among British and Americans in Florence in the turbulent days just before World War II.

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Max Payne 2: The Fall Of Max Payne

Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.