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The Canterville Ghost

When a teenaged girl moves to England, with her brothers and parents into the ancient Canterville Hall, she's not at all happy. Especially as there's a ghost and a mysterious re-appearing bloodstain on the hearth. She campaigns to go back home, and her dad, believing the ghost's pranks are Ginny's, is ready to send her back. But then Ginny actually meets the elusive 17th-century Sir Simon de Canterville (not to mention the cute teenaged duke next door), and she sets her hand to the task of freeing Sir Simon from his curse.

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The Mind, Explained

Ever wonder what's happening inside your head? From dreaming to anxiety disorders, discover how your brain works with this illuminating series.

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Ultima IV: Quest of the Avatar

As an addendum to this work, I, Lord British, would like to speak of the Quest of the Avatar mentioned in these pages. The Quest of the Avatar is the search for a new standard, a new vision of life for which out people may strive. We seek the person who can become a shining example of our nation and guides us from the Age of Darkness into the Age of Light. We have sent this message our to the farthest reaches of the known universe, indeed, we have even spoken across the void of time. Is there One who can complete the Quest of the Avatar? Many have tried already, and have met with partial success, becoming enlightened in one or more of the Eight Virtues of the Avatar - but none have yet attained the true state of being an Avatar. The secrets of the Avatar are buried deep in the hearts of both our people and the land in which we dwell. The search will be arduous and the One who shall succeed must be able to assemble all the parts of the great mystery in order to solve the Quest. Gaze upon the device portrayed on the facing page of this tome. Learn it well, for when thou dost gaze upon it again then shall thy life's quest be revealed.

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The Long Reach

At its heart The Long Reach is an adventure game. Closer inspection also reveals it's a thrilling horror story, flavoured with sci-fi ideology, psychological context and a skeptical view on the human psyche.

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Marenian Tavern Story: Patty and the Hungry God

Patty's brother has been possessed by the God of Poverty and the whole family has become poor, with huge debts... This is the beginning of Patty's struggle! To pay back the debts, let's open a tavern in Marenia, gather ingredients, and start cooking!

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Winds of the Storm

Archer Le Veq owes his life to the woman who rescued him from certain death at the height of the Civil War...a woman known only as "the Butterfly." Now, in the dark, waning days of Reconstruction, he needs the courageous and beautiful former spy...in more ways than before! Zahra Lafayette thinks her days of intrigue are far behind her, until she is asked to go on one more mission. Posing as an infamous madam in New Orleans, Zahra must gather information to ensure the safety of the South's freedmen. The last thing she expected was to see Archer Le Veq again. He is as arrogant as he is handsome, but there is something about this dusky and debonair hotelier that sends her senses singing. Zahra knows she will need to guard her secrets, but no peril awaiting her compares with the treachery of Zahra's own heart—for, Lord help her, she burns to taste the man and to lose herself in his powerful embrace.

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Under the Banner of Heaven: A Story of Violent Faith

This extraordinary work of investigative journalism takes readers inside America’s isolated Mormon Fundamentalist communities, where some 40,000 people still practice polygamy. Defying both civil authorities and the Mormon establishment in Salt Lake City, the renegade leaders of these Taliban-like theocracies are zealots who answer only to God. At the core of Krakauer’s book are brothers Ron and Dan Lafferty, who insist they received a commandment from God to kill a blameless woman and her baby girl. Beginning with a meticulously researched account of this appalling double murder, Krakauer constructs a multi-layered, bone-chilling narrative of messianic delusion, polygamy, savage violence, and unyielding faith. Along the way he uncovers a shadowy offshoot of America’s fastest growing religion, and raises provocative questions about the nature of religious belief.

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The World at the End of Time

Wan-To was the oldest and must powerful intelligence in the universe, a being who played with star systems as a child plays with marbles. Matter occupied so tiny a part of his vast awareness that humans were utterly beneath his notice. The colonists of Newmanhome first suffered the effects of Wan-To's games when their planet's stars began to shift, the climate began to cool down, and the colony was forced into a desperate struggle to survive. Viktor Sorricaine was determined to discover what force had suddenly sent his world hurtling toward the ends of the universe. And the answer was something beyond the scope of his imagination -- even if he lived for 4000 years...

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The Waste Lands

Roland, the Last Gunslinger, and his companions--Eddie Dean and Susannah--cross the desert of damnation, drawing ever closer to the Dark Tower, a legion of fiendish foes, and revelations that could alter the world.

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The Universe Versus Alex Woods

A rare meteorite struck Alex Woods when he was ten years old, leaving scars and marking him for an extraordinary future. The son of a fortune teller, bookish, and an easy target for bullies, Alex hasn't had the easiest childhood. But when he meets curmudgeonly widower Mr. Peterson, he finds an unlikely friend. Someone who teaches him that that you only get one shot at life. That you have to make it count. So when, aged seventeen, Alex is stopped at customs with 113 grams of marijuana, an urn full of ashes on the front seat, and an entire nation in uproar, he's fairly sure he's done the right thing ... Introducing a bright young voice destined to charm the world, The Universe Versus Alex Woods is a celebration of curious incidents, astronomy and astrology, the works of Kurt Vonnegut and the unexpected connections that form our world.