« Return to all search results
Title Search Results
Claudia knew that she could never pull off the old-fashioned kind of running away? so she decided to run not from somewhere but to somewhere. That was how Claudia and her brother, Jamie, ended up living in the Metropolitan Museum of Art—and right in the middle of a mystery that made headlines.
Two recently laid-off men in their 40s try to make it as interns at a successful Internet company where their managers are in their 20s.
Francis, a young man, recalls in his memory the horrible experiences he and his fianc?e Jane recently went through. It is the annual fair in Holstenwall. Francis and his friend Alan visit The Cabinet of Dr. Caligari, an exhibit where the mysterious doctor shows the somnambulist Cesare, and awakens him for some moments from his death-like sleep. When Alan asks Cesare about his future, Cesare answers that he will die before dawn. The next morning Alan is found dead. Francis suspects Cesare of being the murderer, and starts spying on him and Dr. Caligari.
With its enchanted storybook look beautifully translated into 3D, lush, vibrant colors, funny enemy designs, and clever jumping puzzles, Rayman 2 is platforming perfection. Michel Ancel's platformer shines the brightest on Dreamcast, but every version is a charm. No arms, no legs, no problem for the little French creation that could.
Millions of readers have discovered the magic of David Eddings' New York Times bestselling series The Belgariad. Now the first three books in this monumental epic appear in a single volume. Here, long-time fans can rediscover the wonder—and the uninitiated can embark upon a thrilling new journey of fantasy and adventure. It all begins with the theft of the Orb that for so long protected the West from an evil god. As long as the Orb was at Riva, the prophecy went, its people would be safe from this corrupting power. Garion, a simple farm boy, is familiar with the legend of the Orb, but skeptical in matters of magic. Until, through a twist of fate, he learns not only that the story of the Orb is true, but that he must set out on a quest of unparalleled magic and danger to help recover it. For Garion is a child of destiny, and fate itself is leading him far from his home, sweeping him irrevocably toward a distant tower—and a cataclysmic confrontation with a master of the darkest magic.
The Crucible is a play about the witch-hunts and trials in seventeenth-century Salem, Massachusetts. Based on historical people and real events, Miller's drama is a searing portrait of a community engulfed by hysteria. In the rigid theocracy of Salem, rumors that women are practicing witchcraft galvanize the town's most basic fears and suspicions; and when a young girl accuses Elizabeth Proctor of being a witch, self-righteous church leaders and townspeople insist that Elizabeth be brought to trial. The ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor brilliantly illuminate the destructive power of socially sanctioned violence. Written in 1953, The Crucible is a mirror Miller uses to reflect the anti-communist hysteria inspired by Senator Joseph McCarthy's "witch-hunts" in the United States.
The daily life of 2 kids brother and sister, who are left by their parents at their grandparents’ house near the Normandy coast for a few weeks at the beginning of World War II. As the war rumbles on, those weeks become five years.
Leila takes a break from her decade long relationship with partner Sadie, and begins to explore her own bisexuality.
The final chapter of George A. Romero's "Dead Trilogy". In an underground government installation they are searching for a cure to overcome this strange transformation into zombies. Unfortunately, the zombies from above ground have made their way into the bunker.
A drama centered on a rebellious girl who is sent to a Southern beach town for the summer to stay with her father. Through their mutual love of music, the estranged duo learn to reconnect.