Trending on User Lists

See Details
Be More Chill
20

Jeremy Heere is your average high school dork. Day after day he stares at beautiful Christine, the girl he can never have, and dryly notes the small humiliations that come his way—until the day he is told about the "squip." A pill-sized supercomputer that you swallow, the squip is guaranteed to bring you whatever you most desire in life. By instructing him on everything from what to wear to how to talk and walk, the squip transforms Jeremy from a supergeek to one of the most popular guys in class. Soon he has made friends and has the attention of the hottest girls in school. But his real dream, Christine, remains out of his reach. Jeremy eventually finds out that there is also a dark side to having a computer inside your brain—and it can lead to disastrous consequences.

See Details
Buzzfeed Unsolved
9

Ryan Bergara (a believer in the supernatural) and Shane Madej (a skeptic) travel to alleged haunted locations to investigate paranormal activity.

See Details
One Flew over the Cuckoo's Nest
16

One Flew Over the Cuckoo's Nest tells the unforgettable story of a mental ward and its inhabitants, especially tyrannical Big Nurse Ratched and Randle Patrick McMurphy, the brawling, fun-loving new inmate who resolves to oppose her. We see the story through the eyes of Chief Bromden, the seemingly mute half-Indian patient who witnesses and understands McMurphy's heroic attempt to do battle with the powers that keep them all imprisoned.

See Details
Looney Tunes: Back in Action
3

Bugs Bunny and Daffy Duck are up to their feuding ways again. Tired of playing second fiddle to Bugs, Daffy has decided to leave the Studio for good. He is aided by Warner Bros.' humor impaired Vice President of Comedy, Kate Houghton, who releases him from his contract and instructs WB security guard/aspiring stunt man DJ Drake to capture and "escort" Daffy off the studio lot.

See Details
Five Nights at Freddy's 4
44

This time, the terror has followed you home. In this last chapter of the Five Nights at Freddy's original story, you must once again defend yourself against Freddy Fazbear, Chica, Bonnie, Foxy, and even worse things that lurk in the shadows. Playing as a child whose role is yet unknown, you must safeguard yourself until 6am by watching the doors, as well as warding off unwanted creatures that may venture into your closet or onto the bed behind you. You have only a flashlight to protect yourself. It will scare away things that may be creeping at the far end of the hallways, but be careful, and listen. If something has crept too close, then shining lights in its eyes will be your end.

See Details
The Last of Us 2
10

Set 5 years after the events of The Last of Us, we see the return of Joel and Ellie. Driven by hatred, Ellie sets out for Seattle to serve justice. However, she begins to wonder what justice really means.

See Details
Electrick Children
1

ELECTRICK CHILD tells the story of Rachel, a rambunctious girl from a polygamist colony in southern Utah. On Rachel's 15th birthday, she finds a forbidden cassette tape. Having never seen anything like it before, Rachel plays the cassette tape, and finds glorious rock & roll thereupon. Weeks later, Rachel realizes a miracle has occurred—and the cassette tape must have something to do with it. She leaves her family and runs away to the closest city: Las Vegas. There she searches for the singer of the band on the cassette tape. She has a wild adventure and ultimately discovers who she really is: an ELECTRICK CHILD.

See Details
The Goldfinch
21

Aged thirteen, Theo Decker, son of a devoted mother and a reckless, largely absent father, survives an accident that otherwise tears his life apart. Alone and rudderless in New York, he is taken in by the family of a wealthy friend. He is tormented by an unbearable longing for his mother, and down the years clings to the thing that most reminds him of her: a small, strangely captivating painting that ultimately draws him into the criminal underworld. As he grows up, Theo learns to glide between the drawing rooms of the rich and the dusty antiques store where he works. He is alienated and in love—and his talisman, the painting, places him at the centre of a narrowing, ever more dangerous circle.

See Details
Good Boys
7

A group of young boys on the cusp of becoming teenagers embark on an epic quest to fix their broken drone before their parents get home.

See Details
Doctor Who: The End of Time
3

The Doctor finally faces his destiny as both his home planet and old foe reappears.

See Details
Newsies
16

A week in the life of the exploited, child newspaper sellers in turn-of-the-century New York. When their publisher, Joseph Pulitzer, tries to squeeze a little more profit out of their labours, they organize a strike, only to be confronted with the Pulitzer's hard-ball tactics.

See Details
Newsies
21

The rousing tale of Jack Kelly, a charismatic newsboy and leader of a ragged band of teenaged 'newsies,' who dreams only of a better life far from the hardship of the streets. When publishing titans raise distribution prices at the newsboys' expense, Jack finds a cause to fight for and rallies newsies from across the city to strike and take a stand for what's right.