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Cobra Kai
76

This Karate Kid sequel series picks up 30 years after the events of the 1984 All Valley Karate Tournament and finds Johnny Lawrence on the hunt for redemption by reopening the infamous Cobra Kai karate dojo. This reignites his old rivalry with the successful Daniel LaRusso, who has been working to maintain the balance in his life without mentor Mr. Miyagi.

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The Society
76

When everyone else mysteriously vanishes from their wealthy town, the teen residents of West Ham must forge their own society to survive.

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Camp Camp
49

Three kids, Max, Neil and Nikki, spent the summer vacation at a dysfunctional campsite called 'Camp Campbell' which is currently in the hands the camp counselors, the overly cheerful David and the less optimistic Gwen.

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The Craft
57

A Catholic school newcomer falls in with a clique of teen witches who wield their powers against all who dare to cross them—be they teachers, rivals or meddlesome parents.

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Persona 4 Golden
46

Mysterious Murders Abound: Persona 4 takes place in a rural town named Inaba where mysterious murders occur whenever there is fog after heavy rain. The town has a television channel that airs only at midnight called Mayonaka TV, during which it is said that one can see their "other half" while staring at the screen. After hearing about a recent unsolved murder, some characters realize that they had witnessed the murder victim while watching Mayonaka TV. The protagonist discovers that during midnight when the channel is on, his body can phase into his television set, using the set as a gateway to another world infested with shadows. Mayonaka TV and the town murders seem so connected that it's possible that the victims may in fact victims of Mayonaka TV itself. The characters decide to solve the mysterious murders by exploring the hidden world of Mayonaka TV.

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The Mitchells vs. the Machines
17

A quirky, dysfunctional family's road trip is upended when they find themselves in the middle of the robot apocalypse and suddenly become humanity's unlikeliest last hope.

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Phoenix Wright: Ace Attorney - Spirit of Justice
10

Ace Attorney 6 continues the investigation and courtroom of its predecessors, in which players take the role of the defense attorneys; Phoenix Wright, Apollo Justice, and Athena Cykes, and try to defend their clients. The game continues the 3D navigation introduced in Phoenix Wright: Ace Attorney—Dual Destinies, allowing players to navigate environments from various angles. Along with returning gameplay elements, such as the Mood Matrix introduced in Dual Destinies, the game introduces Spirit Medium Vision, in which the players are shown the memories of victims moment before their deaths and must find contradictions in their five senses to determine what really happened.

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Lupin the Third: The Castle of Cagliostro
16

After a successful robbery leaves famed thief Lupin III and his partner Jigen with nothing but a large amount of fake money, the so called "Goat Bills", he decides to track down the counterfeiter responsible - and steal any other treasures he may find in the Castle of Cagliostro, including the 'damsel in distress' he finds imprisoned there.

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Pokémon Black
32

Black and White follow the trends set up by previous games in the series. Two player characters (one male and one female) travel a new region, Unova, on their Pokemon journeys. This region is inhabited by various Pokemon, and unlike before, none of those available prior to Generation V can be obtained before completing the main story by defeating Team Plasma.

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Deadpool
32

Wisecracking mercenary Deadpool battles the evil and powerful Cable and other bad guys to save a boy's life.

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Ooblets
0

Ooblets is a currently-in-development creature collection and farming game. It's sort of like Harvest Moon meets Pokemon meets Animal Crossing meets the weird awkward people we are.

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Holes
59

Stanley Yelnats is under a curse. A curse that began with his no-good-dirty-rotten-pig-stealing-great-great-grandfather and has since followed generations of Yelnatses. Now Stanley has been unjustly sent to a boys' detention center, Camp Green Lake, where the boys build character by spending all day, every day digging holes exactly five feet wide and five feet deep. There is no lake at Camp Green Lake. But there are an awful lot of holes. It doesn't take long for Stanley to realize there's more than character improvement going on at Camp Green Lake. The boys are digging holes because the warden is looking for something. But what could be buried under a dried-up lake? Stanley tries to dig up the truth in this inventive and darkly humorous tale of crime and punishment—and redemption.