Most Popular Titles

Terry Pratchett joins up with a leading folklorist to reveal the legends, myths and customs of Discworld, together with helpful hints from Planet Earth. Most of us grew up having always known when to touch wood or cross our fingers, and what happens when a princess kisses a frog or a boy pulls a sword from a stone, yet sadly some of these things are beginning to be forgotten. Legends, myths, and fairy tales: our world is made up of the stories we told ourselves about where we came from and how we got here. It is the same on Discworld, except that beings, which on Earth are creatures of the imagination—like vampires, trolls, witches and, possibly, gods—are real, alive and, in some cases kicking, on the Disc. In The Folklore of Discworld, Terry Pratchett teams up with leading British folklorist Jacqueline Simpson to take an irreverent yet illuminating look at the living myths and folklore that are reflected, celebrated and affectionately libelled in the uniquely imaginative universe of Discworld.

Not just another science book and not just another Discworld novella, The Science of Discworld is a creative, mind-bending mash-up of fiction and fact, that offers a wizard's-eye view of our world that will forever change how you look at the universe. Can Unseen University's eccentric wizards and orangutan Librarian possibly shed any useful light on hard, rational Earthly science? In the course of an exciting experiment, the wizards of Discworld have accidentally created a new universe. Within this universe is a planet that they name Roundworld. Roundworld is, of course, Earth, and the universe is our own. As the wizards watch their creation grow, Terry Pratchett and acclaimed science writers Ian Stewart and Jack Cohen use Discworld to examine science from the outside. Interwoven with the Pratchett's original story are entertaining, enlightening chapters which explain key scientific principles such as the Big Bang theory and the evolution of life on earth, as well as great moments in the history of science.

After saving the world of Thedas by closing the Breach, your next mission determines the future of the Inquisition itself. Win a race against time to defeat a great evil that could devastate Thedas. In this DLC, playable after the events of Dragon Age: Inquisition, embark on a last adventure to confront the one who started it all.

Eragon and his dragon, Saphira, have just saved the rebel state from destruction by the mighty forces of King Galbatorix, cruel ruler of the Empire. Now Eragon must travel to Ellesmera, land of the elves, for further training in the skills of the Dragon Rider: magic and swordsmanship. Soon he is on the journey of a lifetime, his eyes open to awe-inspring new places and people, his days filled with fresh adventure. But chaos and betrayal plague him at every turn, and nothing is what it seems. Before long, Eragon doesn't know whom he can trust. Meanwhile, his cousin Roran must fight a new battle—one that might put Eragon in even graver danger. Will the king's dark hand strangle all resistance? Eragon may not escape with even his life.

Following the colossal battle against the Empire's warriors on the Burning Plains, Eragon and his dragon, Saphira, have narrowly escaped with their lives. Still there is more at hand for the Rider and his dragon, as Eragon finds himself bound by a tangle of promises he may not be able to keep. First is Eragon's oath to his cousin Roran: to help rescue Roran's beloved, Katrina, from King Galbatorix's clutches. But Eragon owes his loyalty to others, too. The Varden are in desperate need of his talents and strength—as are the elves and dwarves. When unrest claims the rebels and danger strikes from every corner, Eragon must make choices— choices that take him across the Empire and beyond, choices that may lead to unimagined sacrifice. Eragon is the greatest hope to rid the land of tyranny. Can this once-simple farm boy unite the rebel forces and defeat the king?

A fairy tale love-story about pre-med student Paige who falls in love with a Danish Prince "Eddie" who refused to follow the traditions of his parents and has come to the US to quench his thirst for rebellion. Paige and Edward come from two different worlds, but there is an undeniable attraction between them.

September 3, 1940. Ten peculiar children flee an army of deadly monsters. And only one person can help them—but she's trapped in the body of a bird. The extraordinary journey that began in Miss Peregrine's Home for Peculiar Children continues as Jacob Portman and his newfound friends journey to London, the peculiar capital of the world. There, they hope to find a cure for their beloved headmistress, Miss Peregrine. But in this war-torn city, hideous surprises lurk around every corner. And before Jacob can deliver the peculiar children to safety, he must make an important decision about his love for Emma Bloom.

Malik is an African-American student attending on a track scholarship; academics are not his strong suit, and he goes in thinking that his athletic abilities will earn him a free ride through college. Fudge, a "professional student" who has been at Columbus for six years so far, becomes friendly with Malik and challenges his views about race and politics in America.

Johannes Cabal returns in this fearfully funny and terrifically twisted tale of murder and international intrigue—five thousand feet off the ground. When an attempt to steal a rare book turns sour, Johannes Cabal, a necromancer of some little infamy, finds himself in a foreign prison awaiting execution. A crafty plan—as horrific as it is cunning—allows him to steal the identity of a government official and make his escape aboard a luxurious aeroship heading out of the country. But what should be a perfect getaway rapidly becomes complicated by the bizarre disappearance of a passenger, an attempt on Cabal's life, and an unwelcome face from the past. Trapped aboard with a killer, can even Cabal's open-razor of a mind save him? Full of twists, turns, sword fights, archenemies, newfangled flying machines, narrow escapes, and, of course, resurrected dead, Johannes Cabal's latest eldritch escapade is a Ruritanian romp from first to last.

Johannes Cabal, a brilliant scientist and notorious snob, is single-mindedly obsessed in heart and soul with raising the dead. Well, perhaps not soul. He hastily sold his years ago in order to learn the laws of necromancy. But now, tormented by a dark secret, he travels to the fiery pits of Hell to retrieve it. Satan, who is incredibly bored these days, proposes a little wager: Johannes has one year to persuade one hundred people to sign over their souls or he will be damned forever. To make the bet even more interesting, Satan throws in that diabolical engine of deceit, seduction, and corruption known as a 'traveling circus' to aid in the evil bidding. What better place exists to rob poor sad saps of their souls than the traveling carnivals historically run by hucksters and legendary con men? With little time to lose, Johannes raises a motley crew from the dead and enlists his brother, Horst, a charismatic vampire, to be the carnival's barker. On the road through the pastoral English countryside, this team of reprobates wields their black magic with masterful ease, resulting in mayhem at every turn.

Aussie adventurer Steve Irwin aka The Crocodile Hunter has avoided the death-roll and nabbed another feisty croc, hoping to save it from poachers. What Steve doesn't know is that the crocodile has innocently swallowed a top secret US satellite beacon, and the poachers are actually American special agents sent to retrieve it. Crikey! In the Outback and through the bush with his wife Terri's ever-present commentary ringing out over the countryside, the Crocodile Hunter is out to save the gorgeous croc and relocate him. It won't be easy, but if he can handle bird-eating spiders and venomous snakes without getting bitten, gun-wielding agents shouldn't be too much of a problem.

William Thatcher, a peasant, is sent to apprentice with a Knight named Hector as a young boy. Urged by his father to "change his Stars", he assumes Sir Hector's place in a tournament when Hector dies in the middle of it. He wins. With the other apprentices, he trains and assumes the title of Sir Ulrich von Lichtenstein.