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The Elder Scrolls V: Dawnguard revolves around an ancient prophecy predicted by an Elder Scroll. Foretelling the eternal obfuscation of the sun, the scroll gave instructions on how to perform a magic ritual with a mythic bow and a special blood sacrifice. A legion of vampires known as the Volkihar Clan, lead by Lord Harkon, seek to actuate the prophecy by performing the ritual; the Dawnguard, a faction of crossbow-wielding vampire hunters counters their aims. Skyrim's Dragonborn protagonist chooses whether to join the Dawnguard and prevent Nirn from being plunged in an irrevocable night, or assist the vampire coven with realizing their malevolent ambition.

In 1841, young Ishmael signs up for service abroad the Pequod, a whaler sailing out of New Bedford. The ship is under the command of Captain Ahab, a strict disciplinarian who exhorts his men to find Moby Dick, the great white whale. Ahab lost his his leg to that creature and is desperate for revenge. As the crew soon learns, he will stop at nothing to gain satisfaction.

Gretta's celebrity boyfriend breaks up with her after a long-term relationship, leaving the singer to find success on her own. With the help of record producer, Dan and hip-hop celebrity, Trouble Gum, Gretta strives to fulfil her musical ambitions.

The unicorn lived in a lilac wood, and she lived all alone. So she ventured out from the safety of the enchanted forest on a quest for others of her kind. Joined along the way by the bumbling magician Schmendrick and the indomitable Molly Grue, the unicorn learns all about the joys and sorrows of life and love before meeting her destiny in the castle of a despondent monarch—and confronting the creature that would drive her kind to extinction.

When her father enlists to fight for the British in WWI, young Sara Crewe goes to New York to attend the same boarding school her late mother attended. She soon clashes with the severe headmistress, Miss Minchin, who attempts to stifle Sara's creativity and sense of self-worth.

Spanning over one thousand years, and three parallel stories, The Fountain is a story of love, death, spirituality, and the fragility of our existence in this world.

In a hospital on the outskirts of 1920s Los Angeles, an injured stuntman begins to tell a fellow patient, a little girl with a broken arm, a fantastic story about five mythical heroes. Thanks to his fractured state of mind and her vivid imagination, the line between fiction and reality starts to blur as the tale advances.

Years ago, when <b>House of Leaves</b> was first being passed around, it was nothing more than a badly bundled heap of paper, parts of which would occasionally surface on the Internet. No one could have anticipated the small but devoted following this terrifying story would soon command. Starting with an odd assortment of marginalized youth—musicians, tattoo artists, programmers, strippers, environmentalists, and adrenaline junkies—the book eventually made its way into the hands of older generations, who not only found themselves in those strangely arranged pages but also discovered a way back into the lives of their estranged children.<br><br>Now, for the first time, this astonishing novel is made available in book form, complete with the original colored words, vertical footnotes, and newly added second and third appendices.<br><br>The story remains unchanged, focusing on a young family that moves into a small home on Ash Tree Lane where they discover something is terribly wrong: their house is bigger on the inside than it is on the outside.<br><br>Of course, neither Pulitzer Prize-winning photojournalist Will Navidson nor his companion Karen Green was prepared to face the consequences of that impossibility, until the day their two little children wandered off and their voices eerily began to return another story—of creature darkness, of an ever-growing abyss behind a closet door, and of that unholy growl which soon enough would tear through their walls and consume all their dreams.

Three high school students make an incredible discovery, leading to their developing uncanny powers beyond their understanding. As they learn to control their abilities and use them to their advantage, their lives start to spin out of control, and their darker sides begin to take over.

In a desperate attempt to win a basketball match and earn their freedom, the Looney Tunes seek the aid of retired basketball champion, Michael Jordan.

Spade and Archer is the name of a San Francisco detective agency. That's for Sam Spade and Miles Archer. The two men are partners, but Sam doesn't like Miles much. A knockout, who goes by the name of Miss Wanderly, walks into their office; and by that night everything's changed. Miles is dead. And so is a man named Floyd Thursby. It seems Miss Wanderly is surrounded by dangerous men. There's Joel Cairo, who uses gardenia-scented calling cards. There's Kasper Gutman, with his enormous girth and feigned civility. Her only hope of protection comes from Sam, who is suspected by the police of one or the other murder. More murders are yet to come.

In order to save his dying father, young stunt cyclist, Johnny Blaze sells his soul to Mephistopheles and sadly parts from the pure-hearted, Roxanne Simpson, the love of his life. Years later, Johnny's path crosses again with Roxanne, now a go-getting reporter, and also with Mephistopheles, who offers to release Johnny's soul if Johnny becomes the fabled, fiery Ghost Rider.