Title Recommendations based on Domino
The Crains, a fractured family, confront haunting memories of their old home and the terrifying events that drove them from it.
Humanity finds a mysterious object buried beneath the lunar surface and sets off to find its origins with the help of HAL 9000, the world's most advanced super computer.
The epic saga continues as Luke Skywalker, in hopes of defeating the evil Galactic Empire, learns the ways of the Jedi from aging master Yoda. But Darth Vader is more determined than ever to capture Luke. Meanwhile, rebel leader Princess Leia, cocky Han Solo, Chewbacca, and droids C-3PO and R2-D2 are thrown into various stages of capture, betrayal and despair.
Three sisters come across the Book of Shadows, revealing that they are the most powerful witches in history. And that is not the only shocker—they also find out that they have a half-sister who was magical powers as well. Together, they're commited to protecting the innocent in San Francisco from demons, warlocks, and other evil creatures. But sometimes sibling rivalry gets in the way.
A tomboyish girl disguises herself as a young man so she can fight with the Imperial Chinese Army against the invading Huns. With help from wise-cracking dragon Mushu, Mulan just might save her country—and win the heart of handsome Captain Li Shang.
Two poor greasers, Johnny and Ponyboy, are assaulted by a vicious gang, the socs. After Johnny kills one of the attackers, tension begins to mount between the two rival gangs—setting off a turbulent chain of events.
The high-seas adventures of happy-go-lucky troublemaker Captain Jack Sparrow, young Will Turner and headstrong beauty Elizabeth Swann continues as Sparrow works his way out of a blood debt with the ghostly Davey Jones, he also attempts to avoid eternal damnation.
Brave is set in the mystical Scottish Highlands, where Merida is the princess of a kingdom ruled by King Fergus and Queen Elinor. An unruly daughter and an accomplished archer, Merida one day defies a sacred custom of the land and inadvertently brings turmoil to the kingdom. In an attempt to set things right, Merida seeks out an eccentric old Wise Woman and is granted an ill-fated wish. Also figuring into Merida's quest—and serving as comic relief—are the kingdom's three lords: the enormous Lord MacGuffin, the surly Lord Macintosh, and the disagreeable Lord Dingwall.
Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.
Top London cop, PC Nicholas Angel, is good. Too good. To stop the rest of his team from looking bad, he is reassigned to the quiet town of Sandford, paired with simple country cop, and everything seems quiet until two actors are found decapitated. It is addressed as an accident, but Angel isn't going to accept that, especially when more and more people turn up dead.
In Ancient Polynesia, when a terrible curse incurred by Maui reaches an impetuous Chieftain's daughter's island, she answers the Ocean's call to seek out the demigod to set things right.
Thanks to an untimely demise via drowning, a young couple end up as poltergeists in their New England farmhouse, where they fail to meet the challenge of scaring away the insufferable new owners, who want to make drastic changes. In desperation, the undead newlyweds turn to an expert frightmeister, but he's got a diabolical agenda of his own.
A young boy wins a tour through the most magnificent chocolate factory in the world, led by the world's most unusual candy maker.
A secret military project endangers Neo-Tokyo when it turns a biker gang member into a rampaging psychic psychopath that only two teenagers and a group of psychics can stop.
The fate of the galaxy rests in the hands of bitter rivals. One, James Kirk, is a delinquent, thrill-seeking Iowa farm boy. The other, Spock, a Vulcan, was raised in a logic-based society that rejects all emotion. As fiery instinct clashes with calm reason, their unlikely but powerful partnership is the only thing capable of leading their crew through unimaginable danger—boldly going where no one has gone before.