Title Recommendations based on Harold Finch

Brave is set in the mystical Scottish Highlands, where Merida is the princess of a kingdom ruled by King Fergus and Queen Elinor. An unruly daughter and an accomplished archer, Merida one day defies a sacred custom of the land and inadvertently brings turmoil to the kingdom. In an attempt to set things right, Merida seeks out an eccentric old Wise Woman and is granted an ill-fated wish. Also figuring into Merida's quest—and serving as comic relief—are the kingdom's three lords: the enormous Lord MacGuffin, the surly Lord Macintosh, and the disagreeable Lord Dingwall.

FBI trainee Clarice Starling ventures into a maximum-security asylum to pick the diseased brain of Hannibal Lecter, a psychiatrist turned homicidal cannibal. Starling needs clues to help her capture a serial killer. Unfortunately, her Faustian relationship with Lecter soon leads to his escape, and now two deranged killers are on the loose.

In the near future, a weary Logan cares for an ailing Professor X in a hideout on the Mexican border. But Logan's attempts to hide from the world and his legacy are upended when a young mutant arrives, pursued by dark forces.

Ketterdam: a bustling hub of international trade where anything can be had for the right price—and no one knows that better than criminal prodigy Kaz Brekker. Kaz is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. But he can't pull it off alone. A convict with a thirst for revenge. A sharpshooter who can't walk away from a wager. A runaway with a privileged past. A spy known as the Wraith. A Heartrender using her magic to survive the slums. A thief with a gift for unlikely escapes. Six dangerous outcasts. One impossible heist. Kaz's crew is the only thing that might stand between the world and destruction—if they don't kill each other first.

Jerry Seinfeld lives in Manhattan, in an apartment across the hall from Kramer. (No first name necessary; everyone just calls him Kramer.) Kramer loves to pop in repeatedly, and quite dramatically, because Jerry's apartment is much cleaner and better-equipped than his own. Besides Kramer, Jerry spends much of his time with his best friend George Costanza—the two of them attended John F. Kennedy High School together—and his one-time girlfriend Elaine Benes.

Exactly one year after young rock guitarist Eric Draven and his fianc&?eacute;e are brutally killed by a ruthless gang of criminals, Draven—watched over by a hypnotic crow—returns from the grave to exact revenge.

With the nation of Panem in a full scale war, Katniss confronts President Snow in the final showdown. Teamed with a group of her closest friends—including Gale, Finnick, and Peeta—Katniss goes off on a mission with the unit from District 13 as they risk their lives to stage an assassination attempt on President Snow who has become increasingly obsessed with destroying her. The mortal traps, enemies, and moral choices that await Katniss will challenge her more than any arena she faced in The Hunger Games.

Lester Burnham, a depressed suburban father in a mid-life crisis, decides to turn his hectic life around after developing an infatuation with his daughter's attractive friend.

Max Fischer, a precocious and eccentric 15 year-old, who is both Rushmore's most extracurricular and least scholarly student; Herman Blume, a disillusioned industrialist who comes to admire Max; and Rosemary Cross, a widowed first grade teacher who becomes the object of both Max's and Herman's affection.

A group of friends travels to Sweden to visit the rural hometown of one of them and attend its mid-summer festival. What begins as an idyllic retreat quickly descends into an increasingly violent and bizarre competition at the hands of a pagan cult.

Two mutants, Rogue and Wolverine, come to a private academy for their kind whose resident superhero team, the X-Men, must oppose a terrorist organization with similar powers.

Eight friends trapped together on a remote mountain retreat, and they aren't alone. Gripped by dread, with tensions running high, they must fight through their fear if they all hope to make through the night in one piece. Play as each of the eight characters and experience fear like you never have before. Every decision you make in your terrifying search for answers could mean the difference between life and death, but for whom? Your actions alone will decide who survives Until Dawn.

Join Lucy, Edmund, Susan, and Peter, four siblings who step through a magical wardrobe and find the land of Narnia. There, the they discover a charming, once peaceful kingdom that has been plunged into eternal winter by the evil White Witch, Jadis. Aided by the wise and magnificent lion Aslan, the children lead Narnia into a spectacular, climactic battle to be free of the Witch's glacial powers forever.

It all started in 1953 when George Sr. started selling a novelty item called the frozen banana. Business boomed and George Sr. parlayed his success into a huge real estate empire. Unfortunately, the U.S. Securities and Exchange Commission finally caught up to his creative accounting practices, and now he's facing serious prison time. His irresponsible wife Lucille takes on the CEO role, and his responsible son Michael Bluth tries to pick up the pieces. But given their completely dysfunctional family, it's not going to be easy.

Kim Possible might look like an ordinary teenager, but she's already skilled in espionage, armed combat, and 16 different types of martial arts. With the help of Ron, Wade (a 10-year-old computer genius), and Rufus (Ron's pet naked mole rat), Kim is determined to save the world from Dr. Drakken, an evil scientist who used to work with her father. For her, everything's possible.