Title Recommendations based on Tobias Funke

Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.

Eleven years ago a horrific fire took Alice's family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release-yet she still bears the heavy psychological burden of that tragic event. With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she'll do better in Wonderland. She always has. She travels there, seeking what the "real" world can't provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland-and herself-from the madness that consumes them both?

Starring the world's most iconic Super Hero, Spider-Man (working title) features the acrobatic abilities, improvisation and web-slinging that the wall-crawler is famous for, while also introducing elements never-before-seen in a Spider-Man game. From traversing with parkour and utilizing the environment, to new combat and blockbuster set pieces, it's Spider-Man unlike any you've played before.

Sterling Archer works at the New York headquarters of the International Secret Intelligence Service, which is run by his mother Malory. His mother is a talented manipulator, and is particularly good at bending her son to her will. When Sterling isn't killing people for hire and defeating terrorists, he is drinking, engaging in irresponsible sex, playing lacrosse, racing fast cars, and wearning turtleneck sweaters. And that's tame compared to what his mother and co-workers do in their free time.

Everyone deserves a great love story. But for seventeen-year old Simon Spier it's a little more complicated. He's yet to tell his family or friends he's gay and he doesn't know the identity of the anonymous classmate he's fallen for online.

Laugh to hide your tears. He's rude. He's crass. He's unbelievably obnoxious, and he's the star of this train wreck. From superhero sell-outs, hotties and half-tards to bunny abuse and dirty old men, Shin chan's packed with sweet dead piggy goodness.

Pleasantly plump teenager, Tracy Turnblad and her best friend, Penny Pingleton audition to be on The Corny Collins Show. Tracy wins, but scheming Amber Von Tussle and her mother plot to destroy her. Chaos ensues.

Firewatch is a mystery set in the woods of Wyoming, where your only emotional lifeline is the person on the other end of a handheld radio. You play as a man named Henry who has retreated from his messy life to work as a fire lookout in the wilderness. Perched high atop a mountain, it's your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio—and is your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the world, you'll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.

Charlie is not the biggest geek in high school, but he's by no means popular. Shy, introspective, intelligent beyond his years, caught between trying to live his life and trying to run from it, Charlie is attempting to navigate through the uncharted territory of high school. The world of first dates and mixed tapes, family dramas and new friends. The world of sex, drugs, and music—when all one requires to feel infinite is that perfect song on that perfect drive. Standing on the fringes of life Charlie has a unique perspective of the world around him, but there comes a time to stop being a wallflower and see what it looks like from the dance floor.

Violet, Klaus and Sonny on her own after their parents' mysterious death. If that's not hard enough, they also face man-eating leeches, friendly vipers, and carnivorous circuses. And the biggest challenge of all is outsmarting the dastardly Count Olaf, who's determined to acquire their family's fortune.

Marty and Doc are at it again in this wacky sequel to the 1985 blockbuster as the time-traveling duo head to 2015 to nip some McFly family woes in the bud. But things go awry thanks to bully Biff Tannen and a pesky sports almanac. In a last-ditch attempt to set things straight, Marty finds himself bound for 1955 and face to face with his teenage parents—again.

Gritty, suspenseful, and hardboiled, True Detective emerged in 2014 as a great contribution to the crime genre and another instant HBO classic. With engrossing dialogue and stark conflict of personalities, True Detective is thrilling, moving, and worthy of its high critical acclaim—with meditations on mortality and what it means to be a true detective and a good human being.

A lonely Hawaiian girl named Lilo is being raised by her older sister, Nani, after their parents die—under the watch of social worker Cobra Bubbles. When Lilo adopts a funny-looking dog and names him "Stitch," she doesn't realize her new best friend is a wacky alien created by mad scientist Dr. Jumba.

High school best buddies are facing separation anxiety as they prepare to go off to college. While attempting to score alcohol for a party with help from a fake ID-toting friend, the guys' evening takes a turn into chaotic territory.

Sabrina Spellman's is half-witch and half-human. She is expected to fully join Satan's Church of the Night when she turns 16, and that means leaving her mortal life and friends behind. However, Sabrina wants the best of both worlds. She desires to keep both her human life and to retain her spell making abilities.