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Black Mirror

Black Mirror is a contemporary British re-working of The Twilight Zone with stories that tap into the collective unease about our modern world.

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The Grand Budapest Hotel

The Grand Budapest Hotel tells of a legendary concierge at a famous European hotel between the wars and his friendship with a young employee who becomes his trusted protege.

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Lolita

Awe and exhilaration—along with heartbreak and mordant wit—abound in this account of the aging Humbert Humbert's obsessive, devouring, and doomed passion for the nymphet Dolores Haze. Lolita is also the story of a hypercivilized European colliding with the cheerful barbarism of postwar America, but most of all, it is a meditation on love—love as outrage and hallucination, madness and transformation.

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Eleanor & Park

Bono met his wife in high school, Park says. So did Jerry Lee Lewis, Eleanor answers. I'm not kidding, he says. You should be, she says; we're 16. What about Romeo and Juliet? Shallow, confused, then dead. I love you, Park says. Wherefore art thou, Eleanor answers. I'm not kidding, he says. You should be. Set over the course of one school year in 1986, this is the story of two star-crossed misfits—smart enough to know that first love almost never lasts, but brave and desperate enough to try. When Eleanor meets Park, you'll remember your own first love—and just how hard it pulled you under.

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Crimson Peak

In the aftermath of a family tragedy, an aspiring author is torn between love for her childhood friend and the temptation of a mysterious outsider. Trying to escape the ghosts of her past, she is swept away to a house that breathes, bleeds, and remembers.

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Emma

Beautiful, smart, rich-and single, Emma Woodhouse is perfectly content with her life and sees no need for either love or marriage. Nothing, however, delights her more than interfering in the romantic lives of others. But when she ignores the warnings of her good friend Mr. Knightley and attempts to arrange a suitable match for her prot&?eacute;g&?eacute;, Harriet Smith, her carefully laid plans soon unravel and have consequences that she never expected.

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The Cabin in the Woods

Five college friends spend the weekend at a remote cabin in the woods, where they get more than they bargained for. Together, they must discover the truth behind the cabin in the woods.

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Artemis Fowl 3: The Eternity Code

After being held prisoner for years, Artemis Fowl's father has finally come home. He is a new man—an honest man, much to Artemis's horror. He makes his son promise to give up his life of crime, and Artemis has to go along with it. But not until he has completed one last scheme.Artemis has constructed a super-computer from stolen fairy technology. Called the C Cube, it will render all existing human technology obsolete. He arranges a meeting with a powerful Chicago businessman, Jon Spiro, to broker a deal for the C Cube. But Spiro springs a trap—he steals the C Cube and mortally injures Butler. Artemis knows his only hope of saving his loyal bodyguard is to employ fairy magic; so once again he must contact his old rival, Captain Holly Short of the LEPrecon fairy police. It is going to take a miracle to save Butler, and Artemis's luck may just run out. . .

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Final Fantasy: Origins

Final Fantasy Origins is a compilation of Final Fantasy and Final Fantasy II, re-released as remastered/enhanced versions of the original releases.

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Bridesmaids

Annie's life is a mess. But when she finds out her lifetime best friend is engaged, she simply must serve as Lillian's maid of honor. Though lovelorn and broke, Annie bluffs her way through the expensive and bizarre rituals. With one chance to get it perfect, she'll show Lillian and her bridesmaids just how far you'll go for someone you love.

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Anna and the French Kiss

Anna is looking forward to her senior year in Atlanta, where she has a great job, a loyal best friend, and a crush on the verge of becoming more. Which is why she is less than thrilled about being shipped off to boarding school in Paris—until she meets Etienne St. Clair: perfect, Parisian (and English and American, which makes for a swoon-worthy accent), and utterly irresistible. The only problem is that he's taken, and Anna might be, too, if anything comes of her almost-relationship back home.

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All the Bright Places

Theodore Finch is fascinated by death. Every day he thinks of ways he might kill himself, but every day he also searches for—and manages to find—something to keep him here, and alive, and awake. Violet Markey lives for the future, counting the days until graduation, when she can escape her small Indiana town and her aching grief in the wake of her sister's recent death. When Finch and Violet meet on the ledge of the bell tower at school—six stories above the ground—it's unclear who saves whom. Soon it's only with Violet that Finch can be himself. And it's only with Finch that Violet can forget to count away the days and start living them. But as Violet's world grows, Finch's begins to shrink.

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Knocked Up

For fun loving party animal Ben Stone, the last thing he ever expected was for his one night stand to show up on his doorstep eight weeks later to tell him she's pregnant.

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Russian Doll

Nadia Vulvokov is living the same day over and over again in New York City. It started on the night of her 36th birthday party, when Nadia was fatally struck by a taxi. Instead of dying, she woke up in her friend's bathroom in the middle of her party. Each time Nadia dies, her time loop resets to that exact same point. It's like her own personal Groundhog Day, only a whole lot more morbid.

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Journey

The developers of Journey sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. In the game, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.

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